Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Difference between revisions of "UE3:UTOnslaughtNodeHealEffectBase (UT3)"

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| {{tl|LifeSpan||Actor internal variables}}
 
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| {{tl|ServerLifeSpan||UTReplicatedEmitter}}
 
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Latest revision as of 08:40, 23 May 2008

UT3 Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter >> UTOnslaughtNodeHealEffectBase
Package: 
UTGame
Direct subclasses:
UTOnslaughtNodeHealEffectBlue, UTOnslaughtNodeHealEffectRed

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bNetTemporary False
LifeSpan 0.0
ServerLifeSpan 0.0

Subobjects[edit]

ParticleSystemComponent0[edit]

Class: Engine.ParticleSystemComponent

Inherits from: UTReplicatedEmitter.ParticleSystemComponent0

No new values.

Events[edit]

ShutDown[edit]

simulated event ShutDown ()

Overrides: Actor.ShutDown

ShutDown an actor.

TornOff[edit]

simulated event TornOff ()

Overrides: Actor.TornOff