Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UTOnslaughtNodeHealEffectBase (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
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Latest revision as of 08:40, 23 May 2008
Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter >> UTOnslaughtNodeHealEffectBase |
- Package:
- UTGame
- Direct subclasses:
- UTOnslaughtNodeHealEffectBlue, UTOnslaughtNodeHealEffectRed
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
bNetTemporary | False |
LifeSpan | 0.0 |
ServerLifeSpan | 0.0 |
Subobjects[edit]
ParticleSystemComponent0[edit]
Class: Engine.ParticleSystemComponent
Inherits from: UTReplicatedEmitter.ParticleSystemComponent0
No new values.
Events[edit]
ShutDown[edit]
simulated event ShutDown ()
Overrides: Actor.ShutDown
ShutDown an actor.
TornOff[edit]
simulated event TornOff ()
Overrides: Actor.TornOff