My program doesn't have bugs. It just develops random features.
UE3:UTOnslaughtNodeHealEffectBlue (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter >> UTOnslaughtNodeHealEffectBase >> UTOnslaughtNodeHealEffectBlue |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
EmitterTemplate | ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Heal_Blue' |
Subobjects[edit]
ParticleSystemComponent0[edit]
Class: Engine.ParticleSystemComponent
Inherits from: UTOnslaughtNodeHealEffectBase.ParticleSystemComponent0
No new values.