My program doesn't have bugs. It just develops random features.

UE3:UTOnslaughtNodeHealEffectBlue (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter >> UTOnslaughtNodeHealEffectBase >> UTOnslaughtNodeHealEffectBlue
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
EmitterTemplate ParticleSystem'GP_Onslaught.Effects.P_Ons_Power_Node_Heal_Blue'

Subobjects[edit]

ParticleSystemComponent0[edit]

Class: Engine.ParticleSystemComponent

Inherits from: UTOnslaughtNodeHealEffectBase.ParticleSystemComponent0

No new values.