Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTOnslaughtNodeHealEffectBase (UT3)
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Object >> Actor >> Emitter >> UTEmitter >> UTReplicatedEmitter >> UTOnslaughtNodeHealEffectBase |
- Package:
- UTGame
- Direct subclasses:
- UTOnslaughtNodeHealEffectBlue, UTOnslaughtNodeHealEffectRed
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value |
---|---|
bNetTemporary | False |
LifeSpan | 0.0 |
ServerLifeSpan | 0.0 |
Subobjects
ParticleSystemComponent0
Class: Engine.ParticleSystemComponent
Inherits from: UTReplicatedEmitter.ParticleSystemComponent0
No new values.
Events
ShutDown
simulated event ShutDown ()
Overrides: Actor.ShutDown
ShutDown an actor.
TornOff
simulated event TornOff ()
Overrides: Actor.TornOff