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UE3:UTPhysicalMaterialProperty (UT3)

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UT3 Object >> PhysicalMaterialPropertyBase >> UTPhysicalMaterialProperty
Package: 
UTGame
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'UTPhysicalMaterialProperty'[edit]

MaterialType[edit]

Type: name

Type of material this is (dirt, gravel, brick, etc) used for looking up material specific effects

Structs[edit]

MaterialImpactEffect[edit]

Modifiers: native

struct for list to map material types supported by an actor to impact sounds and effects

name MaterialType 
SoundCue Sound 
array<MaterialInterface> DecalMaterials 
float DurationOfDecal 
How long the decal should last before fading out *
name DecalDissolveParamName 
MaterialInstance param name for dissolving the decal *
float DecalWidth 
float DecalHeight 
ParticleSystem ParticleTemplate 

Default values:

Property Value
DecalDissolveParamName 'DissolveAmount'
DurationOfDecal 4.0

MaterialParticleEffect[edit]

Modifiers: native

Struct for list to map materials to a particle effect

name MaterialType 
ParticleSystem ParticleTemplate 

MaterialSoundEffect[edit]

Modifiers: native

Struct for list to map materials to sounds, for sound only applications (e.g. tires)

name MaterialType 
SoundCue Sound