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UE3:UTPowerCorePanel_Content (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> UTPowerCorePanel >> UTPowerCorePanel_Content |
- Package:
- UTGameContent
- Direct subclass:
- UTPowerNodePanel
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
bCollideActors | True |
bGameRelevant | True |
bNoEncroachCheck | True |
bProjTarget | True |
BreakSound | SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CorePanelBreakCue' |
CollisionComponent | StaticMeshComponent'GibMesh' |
Components[0] | DynamicLightEnvironmentComponent'PanelLightEnvironmentComp' |
Components[1] | StaticMeshComponent'GibMesh' |
HitSound | SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CorePanelImpactCue' |
LifeSpan | 8.0 |
Mesh | StaticMeshComponent'GibMesh' |
Physics | PHYS_RigidBody |
TickGroup | TG_PostAsyncWork |
Subobjects[edit]
GibMesh[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
bCastDynamicShadow | False | ||||||||||||
BlockActors | False | ||||||||||||
bNotifyRigidBodyCollision | True | ||||||||||||
bUseAsOccluder | False | ||||||||||||
CachedCullDistance | 8000.0 | ||||||||||||
CastShadow | False | ||||||||||||
CullDistance | 8000.0 | ||||||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTPowerCorePanel_Content:PanelLightEnvironmentComp' | ||||||||||||
RBCollideWithChannels |
|
||||||||||||
Scale | 0.6 | ||||||||||||
ScriptRigidBodyCollisionThreshold | 10.0 | ||||||||||||
StaticMesh | StaticMesh'GP_Onslaught.Mesh.S_GP_Ons_Power_Core_Panel' |
PanelLightEnvironmentComp[edit]
Class: Engine.DynamicLightEnvironmentComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AmbientGlow |
|
||||||||||
bCastShadows | False | ||||||||||
bDynamic | False |