My program doesn't have bugs. It just develops random features.
UE3:UTProj_AvrilRocket (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> UTProjectile >> UTProj_AvrilRocketBase >> UTProj_AvrilRocket |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
DistanceExplosionTemplates[edit]
Type: array<UTEmitter.DistanceBasedParticleTemplate>
Default value, index 0:
Member | Value |
---|---|
MinDistance | 3500.0 |
Template | ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_far' |
Default value, index 1:
Member | Value |
---|---|
MinDistance | 450.0 |
Template | ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_mid' |
Default value, index 2:
Member | Value |
---|---|
Template | ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo_close' |
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AccelRate | 750.0 | ||||||||
AmbientSound | SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRiL_Travel01Cue' | ||||||||
bCollideComplex | False | ||||||||
bNetTemporary | False | ||||||||
bProjTarget | True | ||||||||
bRotationFollowsVelocity | True | ||||||||
bUpdateSimulatedPosition | True | ||||||||
bWaitForEffects | True | ||||||||
Damage | 125.0 | ||||||||
DamageRadius | 150.0 | ||||||||
DesiredRotation |
|
||||||||
ExplosionLightClass | Class'UTGame.UTRocketExplosionLight' | ||||||||
ExplosionSound | SoundCue'A_Weapon_Avril.WAV.A_Weapon_AVRiL_Impact01Cue' | ||||||||
LifeSpan | 7.0 | ||||||||
LockWarningInterval | 1.0 | ||||||||
MaxSpeed | 2800.0 | ||||||||
MomentumTransfer | 150000.0 | ||||||||
MyDamageType | Class'UTGameContent.UTDmgType_AvrilRocket' | ||||||||
ProjExplosionTemplate | ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Explo' | ||||||||
ProjFlightTemplate | ParticleSystem'WP_AVRiL.Particles.P_WP_Avril_Smoke_Trail' | ||||||||
RotationRate |
|
||||||||
Speed | 550.0 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProj_AvrilRocketBase.CollisionCylinder
Property | Value |
---|---|
BlockActors | True |
CollideActors | True |
CollisionHeight | 18.0 |
CollisionRadius | 18.0 |
Instance functions[edit]
SpawnExplosionEffects[edit]
simulated function SpawnExplosionEffects (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: UTProjectile.SpawnExplosionEffects
Spawn Explosion Effects