Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTProj_LoadedRocket (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> UTProjectile >> UTProj_Rocket >> UTProj_LoadedRocket |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
Property group 'UTProj_LoadedRocket'[edit]
FlockCurlForce[edit]
Type: float
Default value: 450.0
FlockMaxForce[edit]
Type: float
Default value: 600.0
FlockRadius[edit]
Type: float
Default value: 12.0
FlockStiffness[edit]
Type: float
Default value: -40.0
Internal variables[edit]
bCurl[edit]
Type: bool
Dir[edit]
Type: Object.Vector
Flock[edit]
Type: UTProj_LoadedRocket
Array size: 2
FlockIndex[edit]
Type: byte
Modifiers: repnotify
Used for the curling rocket effect
Default values[edit]
Property | Value |
---|---|
CheckRadius | 20.0 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProj_Rocket.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: UTProjectile.Destroyed
ReplicatedEvent[edit]
simulated event ReplicatedEvent (name VarName)
Overrides: Actor.ReplicatedEvent
Other instance functions[edit]
FlockTimer[edit]
simulated function FlockTimer ()