Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE3:UTProj_Redeemer (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> UTProjectile >> UTProj_RedeemerBase >> UTProj_Redeemer |
- Package:
- UTGameContent
- Direct subclass:
- UTProj_RedeemerRed
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
AmbientSound | SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_FlyLoop01Cue' | ||||||
Components[2] | StaticMeshComponent'ProjectileMesh' | ||||||
DistanceExplosionTemplates[0] |
|
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DistanceExplosionTemplates[1] |
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DistanceExplosionTemplates[2] |
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ExplosionClass | Class'UTGameContent.UTEmit_SmallRedeemerExplosion' | ||||||
ExplosionShake | CameraAnim'Camera_FX.WP_Redeemer.C_WP_Redeemer_Shake' | ||||||
ExplosionSound | SoundCue'A_Weapon_Redeemer.Redeemer.A_Weapon_Redeemer_ExplodeCue' | ||||||
MyDamageType | Class'UTGameContent.UTDmgType_Redeemer' | ||||||
ProjFlightTemplate | ParticleSystem'WP_Redeemer.Effects.P_WP_Redeemer_SmokeTrail' | ||||||
ProjMesh | StaticMeshComponent'ProjectileMesh' |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProj_RedeemerBase.CollisionCylinder
Property | Value | ||||||||
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Translation |
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ProjectileMesh[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bForceDirectLightMap | True | ||||||||
BlockActors | False | ||||||||
BlockRigidBody | False | ||||||||
bUseAsOccluder | False | ||||||||
CachedCullDistance | 20000.0 | ||||||||
CastShadow | False | ||||||||
CollideActors | False | ||||||||
CullDistance | 20000.0 | ||||||||
LightEnvironment | DynamicLightEnvironmentComponent'UTGameContent.Default__UTProj_Redeemer:RedeemerLightEnvironment' | ||||||||
LightingChannels |
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Scale | 3.0 | ||||||||
StaticMesh | StaticMesh'WP_Redeemer.Mesh.S_WP_Redeemer_Missile_Open' | ||||||||
Translation |
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RedeemerLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTProj_RedeemerBase.RedeemerLightEnvironment
No new values.