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UE3:UTProj_SPMACamera_Content (UT3)

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UT3 Object >> Actor >> Projectile >> UTProjectile >> UTProj_SPMACamera >> UTProj_SPMACamera_Content
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

PSC_KeepInAirJets[edit]

Type: ParticleSystemComponent

Played when the camera is stationary in the air *

Default value: ParticleSystemComponent'KeepInAirJets'

Default values[edit]

Property Value
AmbientSound SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_CameraAmbient'
Components[1] DynamicLightEnvironmentComponent'MyLightEnvironment'
Components[2] SkeletalMeshComponent'ProjMesh'
Components[3] ParticleSystemComponent'KeepInAirJets'
DeploySound SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_CameraDeploy'
ExplosionSound SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_ShellBrakingExplode'
Mesh SkeletalMeshComponent'ProjMesh'
MyDamageType Class'UTGameContent.UTDmgType_SPMACameraCrush'
ProjExplosionTemplate ParticleSystem'Envy_Effects.Tests.Effects.P_SPMA_CamImpact'
ProjFlightTemplate ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_Camera_Rocket'
PS_EndPointOffTarget ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_AIM_02'
PS_EndPointOnTarget ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_AIM_01'
PS_StartPoint ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_Target_ArcStart'
PS_Trail ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_Target_ArcTrail_Red'
ShotDownSound SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Collide'

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTProj_SPMACamera.CollisionCylinder

Property Value
CollideActors True
CollisionHeight 32.0
CollisionRadius 48.0

KeepInAirJets[edit]

Class: Engine.ParticleSystemComponent

Property Value
bAutoActivate False
Template ParticleSystem'VH_SPMA.Effects.P_VH_SPMA_Camera_Little_jets'

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Property Value
AmbientGlow
Member Value
A 1.0
B 0.2
G 0.2
R 0.2

ProjMesh[edit]

Class: Engine.SkeletalMeshComponent

Property Value
Animations AnimNodeSequence'UTGameContent.Default__UTProj_SPMACamera_Content:MeshSequenceA'
AnimSets[0] AnimSet'VH_SPMA.Anims.K_VH_SPMA_Camera'
bUseAsOccluder False
LightEnvironment DynamicLightEnvironmentComponent'UTGameContent.Default__UTProj_SPMACamera_Content:MyLightEnvironment'
Scale 0.15
SkeletalMesh SkeletalMesh'VH_SPMA.Mesh.SK_VH_SPMA_Camera'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: UTProj_SPMACamera.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: UTProj_SPMACamera.PostBeginPlay

When this actor begins its life, play any ambient sounds attached to it

ShutDown[edit]

simulated event ShutDown ()

Overrides: UTProj_SPMACamera.ShutDown

Make sure when we shut down or get destroyed, that we disconnect

Other instance functions[edit]

DeployCamera[edit]

simulated function DeployCamera ()

Overrides: UTProj_SPMACamera.DeployCamera

Deploy the camera

Network: All