My program doesn't have bugs. It just develops random features.
UE3:UTProj_VehicleShockBallBase (UT3)
Object >> Actor >> Projectile >> UTProjectile >> UTProj_ShockBall >> UTProj_VehicleShockBallBase |
Contents
- Package:
- UTGameContent
- Direct subclasses:
- UTProj_VehicleShockBall, UTProj_SPMAShockBall
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
BeamTemplate[edit]
Type: ParticleSystem
template for the beam during a chain reaction
Default value: ParticleSystem'WP_ShockRifle.Particles.P_WP_ShockRifle_Beam'
ChainReactionDelay[edit]
Type: float
How long to wait before continuing the chain
Default value: 0.25
EndPoint[edit]
Type: Object.Vector
Modifiers: repnotify
replicate InstigatorWeapon only to the player that fired it
InstigatorPlayerController[edit]
Type: PlayerController
cached cast of InstigatorController for replication test
InstigatorWeapon[edit]
Type: UTVWeap_ShockTurretBase
Modifiers: repnotify
Holds a link to the weapon that fired this gun
MaxChainReactionDist[edit]
Type: float
The maximum distance to search for a combo
Default value: 2500.0
Default values[edit]
Property | Value |
---|---|
ComboAmmoCost | 0 |
ComboDamage | 200 |
ComboExplosionEffect | Class'UTGameContent.UTEmit_VehicleShockCombo' |
ComboRadius | 525.0 |
Damage | 25.0 |
DrawScale | 0.7 |
MaxSpeed | 1100.0 |
MomentumTransfer | 25000.0 |
Speed | 1100.0 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTProj_ShockBall.CollisionCylinder
No new values.
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: UTProjectile.Destroyed
PostBeginPlay[edit]
Overrides: UTProjectile.PostBeginPlay
When this actor begins its life, play any ambient sounds attached to it
ReplicatedEvent[edit]
Overrides: UTProj_ShockBall.ReplicatedEvent
TakeDamage[edit]
Overrides: UTProj_ShockBall.TakeDamage
Look to see if this should be combo
Other instance functions[edit]
SpawnBeam[edit]
States[edit]
ChainReaction[edit]
ChainReaction.BeginState[edit]
Overrides: Object.BeginState (global)
Explode this ball and then find a new one to explode
ChainReaction.ShutDown[edit]
Overrides: UTProjectile.Shutdown (global)
Clean up
ChainReaction.ComboNextBall[edit]
Explode the next ShockBall
WaitForCombo[edit]
WaitForCombo.Tick[edit]
Overrides: UTProj_ShockBall.WaitForCombo.Tick