Gah - a solution with more questions. – EntropicLqd
UE3:UTSeqAct_AddNamedBot (UDK)
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_AddNamedBot |
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Properties[edit]
Property group 'UTSeqAct_AddNamedBot'[edit]
bForceTeam[edit]
Type: bool
If true, force the bot to a given team
BotName[edit]
Type: string
name of bot to spawn
StartSpot[edit]
Type: NavigationPoint
NavigationPoint to spawn the bot at
TeamIndex[edit]
Type: int
The Team to add this bot to. For DM leave at 0, otherwise Red=0, Blue=1
Internal variables[edit]
SpawnedBot[edit]
Type: UTBot
reference to bot controller so Kismet can work with it further
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ObjCategory | "AI" | ||||||||||
ObjName | "Add Named Bot" | ||||||||||
VariableLinks[0] |
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VariableLinks[1] |
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Functions[edit]
Static events[edit]
GetObjClassVersion[edit]
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
Events[edit]
Activated[edit]
Overrides: SequenceOp.Activated
Called when this event is activated.