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UE3:UTSeqAct_AddNamedBot (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_AddNamedBot
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

Property group 'UTSeqAct_AddNamedBot'[edit]

bForceTeam[edit]

Type: bool

If true, force the bot to a given team

BotName[edit]

Type: string

name of bot to spawn

StartSpot[edit]

Type: NavigationPoint

NavigationPoint to spawn the bot at

TeamIndex[edit]

Type: int

The Team to add this bot to. For DM leave at 0, otherwise Red=0, Blue=1

Internal variables[edit]

SpawnedBot[edit]

Type: UTBot

reference to bot controller so Kismet can work with it further

Default values[edit]

Property Value
ObjCategory "AI"
ObjName "Add Named Bot"
VariableLinks[0]
Member Value
bWriteable True
LinkDesc "Bot"
PropertyName 'SpawnedBot'
VariableLinks[1]
Member Value
ExpectedType Class'Engine.SeqVar_Object'
LinkDesc "Spawn Point"
MaxVars 1
PropertyName 'StartSpot'

Functions[edit]

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.

Events[edit]

Activated[edit]

event Activated ()

Overrides: SequenceOp.Activated

Called when this event is activated.