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Difference between revisions of "UE3:UTSeqAct SpawnProjectile (UDK)"
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Latest revision as of 07:02, 17 January 2010
Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_SpawnProjectile |
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spawns a projectile at a certain location that moves toward the given location with the given Instigator
Properties[edit]
Property group 'UTSeqAct_SpawnProjectile'[edit]
ProjectileClass[edit]
Type: class<Projectile>
Class of projectile to spawn
Default values[edit]
Property | Value | ||||||||||
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bCallHandler | False | ||||||||||
ObjName | "Spawn Projectile" | ||||||||||
VariableLinks[0] |
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VariableLinks[1] |
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VariableLinks[2] |
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Events[edit]
Activated[edit]
event Activated ()
Overrides: SequenceOp.Activated
Called when this event is activated.