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UE3:UTSeqAct_StopCameraAnim (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_StopCameraAnim |
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UT-specific CameraAnim action to provide for stopping a playing cameraanim.
Properties[edit]
Property group 'UTSeqAct_StopCameraAnim'[edit]
bStopImmediately[edit]
Type: bool
True to stop immediately, regardless of BlendOutTime specified when the anim was played.
Default values[edit]
Property | Value |
---|---|
ObjCategory | "Camera" |
ObjName | "Stop Camera Animation" |
Static events[edit]
GetObjClassVersion[edit]
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.