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UE3:UTSeqAct_StopCameraAnim (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_StopCameraAnim
Package: 
UTGame
This class in other games:
UT3

UT-specific CameraAnim action to provide for stopping a playing cameraanim.

Properties[edit]

Property group 'UTSeqAct_StopCameraAnim'[edit]

bStopImmediately[edit]

Type: bool

True to stop immediately, regardless of BlendOutTime specified when the anim was played.

Default values[edit]

Property Value
ObjCategory "Camera"
ObjName "Stop Camera Animation"

Static events[edit]

GetObjClassVersion[edit]

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.