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UE3:UTSeqAct_StopCameraAnim (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceAction >> UTSeqAct_StopCameraAnim
Package: 
UTGame
This class in other games:
UT3

UT-specific CameraAnim action to provide for stopping a playing cameraanim.

Properties

Property group 'UTSeqAct_StopCameraAnim'

bStopImmediately

Type: bool

True to stop immediately, regardless of BlendOutTime specified when the anim was played.

Default values

Property Value
ObjCategory "Camera"
ObjName "Stop Camera Animation"

Static events

GetObjClassVersion

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.