UE3:UTSeqEvent_FlagEvent (UDK)
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Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UTSeqEvent_FlagEvent |
- Package:
- UTGame
- This class in other games:
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Default values
Property | Value | ||||
---|---|---|---|---|---|
bPlayerOnly | False | ||||
MaxTriggerCount | 0 | ||||
ObjCategory | "Objective" | ||||
ObjName | "Flag Event" | ||||
OutputLinks[0] |
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OutputLinks[1] |
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OutputLinks[2] |
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OutputLinks[3] |
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Functions
Static events
GetObjClassVersion
static event int GetObjClassVersion ()
Overrides: SequenceObject.GetObjClassVersion
Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.
Returns:
- the version number for this specific class.
Instance functions
Trigger
function Trigger (name EventType, Controller EventInstigator)
attempts to activate the event with the appropriate output for the given event type and instigator