UE3:UTSeqEvent_FlagEvent (UDK)

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UDK Object >> SequenceObject >> SequenceOp >> SequenceEvent >> UTSeqEvent_FlagEvent
Package:
UTGame
This class in other games:


Default values

Property Value
bPlayerOnly False
MaxTriggerCount 0
ObjCategory "Objective"
ObjName "Flag Event"
OutputLinks[0]
Member Value
LinkDesc "Taken"
OutputLinks[1]
Member Value
LinkDesc "Dropped"
OutputLinks[2]
Member Value
LinkDesc "Returned"
OutputLinks[3]
Member Value
LinkDesc "Captured"

Functions

Static events

GetObjClassVersion

static event int GetObjClassVersion ()

Overrides: SequenceObject.GetObjClassVersion

Return the version number for this class. Child classes should increment this method by calling Super then adding a individual class version to the result. When a class is first created, the number should be 0; each time one of the link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of Super.GetObjClassVersion() should be incremented by 1.

Returns:

the version number for this specific class.

Instance functions

Trigger

function Trigger (name EventType, Controller EventInstigator)

attempts to activate the event with the appropriate output for the given event type and instigator