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Difference between revisions of "UE3:UTSeqEvent TouchStatus (UT3)"

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{{autogenerated}}
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Triggers when the first player touches the associated actor and when the last player stops touching it.
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
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==Properties==
 
==Properties==
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===Property group 'UTSeqEvent_TouchStatus'===
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====bIsHeroOnly====
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'''Type:''' [[bool]]
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This touch status should only work for Titans and Behemoths. (This is used e.g. on [[liandri:CTF-Morbid|CTF-Morbid]].)
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===Internal variables===
 
====bCheckingTouch====
 
====bCheckingTouch====
 
'''Type:''' [[bool]]
 
'''Type:''' [[bool]]
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'''[[Variables#Modifiers|Modifiers]]:''' const, private, transient
 
'''[[Variables#Modifiers|Modifiers]]:''' const, private, transient
  
internal - set when checking activation; indicates whether it's a touch check or untouch check
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Internally used to track whether it's a touch check because nobody touches the actor or untouch check because it is currently being touched.
  
 
===Default values===
 
===Default values===

Latest revision as of 05:43, 16 August 2009

UT3 Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_Touch >> UTSeqEvent_TouchStatus
Package: 
UTGame
This class in other games:
UDK

Triggers when the first player touches the associated actor and when the last player stops touching it.

Properties[edit]

Property group 'UTSeqEvent_TouchStatus'[edit]

bIsHeroOnly[edit]

Type: bool

This touch status should only work for Titans and Behemoths. (This is used e.g. on CTF-Morbid.)

Internal variables[edit]

bCheckingTouch[edit]

Type: bool

Modifiers: const, private, transient

Internally used to track whether it's a touch check because nobody touches the actor or untouch check because it is currently being touched.

Default values[edit]

Property Value
bForceOverlapping False
MaxTriggerCount 0
ObjName "Touch Status"
OutputLinks[0]
Member Value
LinkDesc "First Touch"
OutputLinks[1]
Member Value
LinkDesc "All UnTouched"
ReTriggerDelay 0.0