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UE3:UTSeqEvent_TouchStatus (UT3)
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Revision as of 05:43, 16 August 2009 by Wormbo (Talk | contribs) (added missing members and descriptions)
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_Touch >> UTSeqEvent_TouchStatus |
Triggers when the first player touches the associated actor and when the last player stops touching it.
Properties[edit]
Property group 'UTSeqEvent_TouchStatus'[edit]
bIsHeroOnly[edit]
Type: bool
This touch status should only work for Titans and Behemoths. (This is used e.g. on CTF-Morbid.)
Internal variables[edit]
bCheckingTouch[edit]
Type: bool
Modifiers: const, private, transient
Internally used to track whether it's a touch check because nobody touches the actor or untouch check because it is currently being touched.
Default values[edit]
Property | Value | ||||
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bForceOverlapping | False | ||||
MaxTriggerCount | 0 | ||||
ObjName | "Touch Status" | ||||
OutputLinks[0] |
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OutputLinks[1] |
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ReTriggerDelay | 0.0 |