Mostly Harmless
Difference between revisions of "UE3:UTSeqEvent TouchStatus (UT3)"
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− | + | Triggers when the first player touches the associated actor and when the last player stops touching it. | |
− | + | ||
==Properties== | ==Properties== | ||
+ | ===Property group 'UTSeqEvent_TouchStatus'=== | ||
+ | ====bIsHeroOnly==== | ||
+ | '''Type:''' [[bool]] | ||
+ | |||
+ | This touch status should only work for Titans and Behemoths. (This is used e.g. on [[liandri:CTF-Morbid|CTF-Morbid]].) | ||
+ | |||
+ | ===Internal variables=== | ||
====bCheckingTouch==== | ====bCheckingTouch==== | ||
'''Type:''' [[bool]] | '''Type:''' [[bool]] | ||
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'''[[Variables#Modifiers|Modifiers]]:''' const, private, transient | '''[[Variables#Modifiers|Modifiers]]:''' const, private, transient | ||
− | + | Internally used to track whether it's a touch check because nobody touches the actor or untouch check because it is currently being touched. | |
===Default values=== | ===Default values=== |
Latest revision as of 05:43, 16 August 2009
Object >> SequenceObject >> SequenceOp >> SequenceEvent >> SeqEvent_Touch >> UTSeqEvent_TouchStatus |
Triggers when the first player touches the associated actor and when the last player stops touching it.
Properties[edit]
Property group 'UTSeqEvent_TouchStatus'[edit]
bIsHeroOnly[edit]
Type: bool
This touch status should only work for Titans and Behemoths. (This is used e.g. on CTF-Morbid.)
Internal variables[edit]
bCheckingTouch[edit]
Type: bool
Modifiers: const, private, transient
Internally used to track whether it's a touch check because nobody touches the actor or untouch check because it is currently being touched.
Default values[edit]
Property | Value | ||||
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bForceOverlapping | False | ||||
MaxTriggerCount | 0 | ||||
ObjName | "Touch Status" | ||||
OutputLinks[0] |
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OutputLinks[1] |
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ReTriggerDelay | 0.0 |