Gah - a solution with more questions. – EntropicLqd
UE3:UTSkelControl_DamageSpring (UDK)
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Object >> AnimObject >> SkelControlBase >> SkelControlSingleBone >> UTSkelControl_Damage >> UTSkelControl_DamageSpring |
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Properties[edit]
Property group 'Spring'[edit]
AVModifier[edit]
Type: float
Default value: 1.0
Falloff[edit]
Type: float
How fast does it return to normal
Default value: 0.975
MaxAngle[edit]
Type: Object.Rotator
The Maximum size of the angle this spring can open to in Degrees
MinAngle[edit]
Type: Object.Rotator
The Minmum size of the angle this spring can open to in Degrees
SpringStiffness[edit]
Type: float
How stiff is the spring
Default value: -0.035
Internal variables[edit]
CurrentAngle[edit]
Type: Object.Rotator
Modifiers: transient
The current angle of the hinge
LastHitMomentum[edit]
Type: Object.Vector
LastHitTime[edit]
Type: float
MomentumPortion[edit]
Type: float
Default value: 0.75
RandomPortion[edit]
Type: float
% of movement decided randomly
Default value: 0.2
Default values[edit]
Property | Value |
---|---|
ActivationThreshold | 1.0 |
bApplyRotation | True |
bControlStrFollowsHealth | True |
BoneRotationSpace | BCS_ActorSpace |