Always snap to grid
UE3:UTSlimeVolume (UT3)
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Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume >> UTSlimeVolume |
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Default values[edit]
Property | Value |
---|---|
bPainCausing | True |
DamagePerSec | 7.0 |
DamageType | Class'UTGame.UTDmgType_Slime' |
EntrySound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepLandCue' |
ExitSound | SoundCue'A_Character_Footsteps.FootSteps.A_Character_Footstep_WaterDeepCue' |
FluidFriction | 5.0 |
TerminalVelocity | 1500.0 |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: WaterVolume.BrushComponent0
No new values.