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UE3:UTSpaceVolume (UT3)
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Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume >> UTWaterVolume >> UTSpaceVolume |
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Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: UTWaterVolume.BrushComponent0
No new values.
Functions[edit]
Events[edit]
Touch[edit]
simulated event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: UTWaterVolume.Touch
We override this so we can play some water splash effects when a pawn enters the water
NOTE: we don't differentiate between GroundSpeed and FallSpeed / AirSpeed
Other instance functions[edit]
PlayEntrySplash[edit]
simulated function PlayEntrySplash (Actor Other)
Overrides: UTWaterVolume.PlayEntrySplash