Cogito, ergo sum
UE3:UTSpaceVolume (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume >> UTWaterVolume >> UTSpaceVolume |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Subobjects[edit]
BrushComponent0[edit]
Class: Engine.BrushComponent
Inherits from: UTWaterVolume.BrushComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Events[edit]
Touch[edit]
simulated event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: UTWaterVolume.Touch
We override this so we can play some water splash effects when a pawn enters the water
NOTE: we don't differentiate between GroundSpeed and FallSpeed / AirSpeed
Other instance functions[edit]
PlayEntrySplash[edit]
simulated function PlayEntrySplash (Actor Other)
Overrides: UTWaterVolume.PlayEntrySplash