UE3:UTSpaceVolume (UDK)
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Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume >> UTWaterVolume >> UTSpaceVolume |
- Package:
- UTGame
- This class in other games:
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Subobjects
BrushComponent0
Class: Engine.BrushComponent
Inherits from: UTWaterVolume.BrushComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions
Events
Touch
simulated event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: UTWaterVolume.Touch
We override this so we can play some water splash effects when a pawn enters the water
NOTE: we don't differentiate between GroundSpeed and FallSpeed / AirSpeed
Other instance functions
PlayEntrySplash
simulated function PlayEntrySplash (Actor Other)
Overrides: UTWaterVolume.PlayEntrySplash