UE3:UTSpaceVolume (UDK)

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UDK Object >> Actor >> Brush >> Volume >> PhysicsVolume >> WaterVolume >> UTWaterVolume >> UTSpaceVolume
Package:
UTGame
This class in other games:


Subobjects

BrushComponent0

Class: Engine.BrushComponent

Inherits from: UTWaterVolume.BrushComponent0

Property Value
ReplacementPrimitive None

Functions

Events

Touch

simulated event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: UTWaterVolume.Touch

We override this so we can play some water splash effects when a pawn enters the water

NOTE: we don't differentiate between GroundSpeed and FallSpeed / AirSpeed

Other instance functions

PlayEntrySplash

simulated function PlayEntrySplash (Actor Other)

Overrides: UTWaterVolume.PlayEntrySplash