Always snap to grid

Difference between revisions of "UE3:UTSpecialObjectiveStatusMessage (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Auto-generated page)
 
(Talk)
Line 37: Line 37:
 
|-
 
|-
 
| {{tl|Lifetime||LocalMessage}}
 
| {{tl|Lifetime||LocalMessage}}
| 2.0
+
| 2.5
 
|}
 
|}
  

Revision as of 07:40, 23 May 2008

UT3 Object >> LocalMessage >> UTLocalMessage >> UTObjectiveSpecificMessage >> UTSpecialObjectiveStatusMessage
Package: 
UTGame

this class is used for status announcements related to UTOnslaughtSpecialObjectives

Default values

Property Value
DrawColor
Member Value
A 255
B 255
G 160
R 0
FontSize 2
Lifetime 2.5

Static functions

AnnouncementLevel

static function byte AnnouncementLevel (byte MessageIndex)

Overrides: UTLocalMessage.AnnouncementLevel


GetObjectiveAnnouncement

static function UTPlayerController.ObjectiveAnnouncementInfo GetObjectiveAnnouncement (byte MessageIndex, Object Objective, PlayerController PC)

Overrides: UTObjectiveSpecificMessage.GetObjectiveAnnouncement

should be implemented to return the announcement to use based on the given objective and index