Gah - a solution with more questions. – EntropicLqd
UE3:UTSpecialObjectiveStatusMessage (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> LocalMessage >> UTLocalMessage >> UTObjectiveSpecificMessage >> UTSpecialObjectiveStatusMessage |
- Package:
- UTGame
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this class is used for status announcements related to UTOnslaughtSpecialObjectives
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
DrawColor |
|
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FontSize | 2 | ||||||||||
Lifetime | 2.0 |
Static functions
AnnouncementLevel
Overrides: UTLocalMessage.AnnouncementLevel
GetObjectiveAnnouncement
static function UTPlayerController.ObjectiveAnnouncementInfo GetObjectiveAnnouncement (byte MessageIndex, Object Objective, PlayerController PC)
Overrides: UTObjectiveSpecificMessage.GetObjectiveAnnouncement
should be implemented to return the announcement to use based on the given objective and index