Always snap to grid
UE3:UTStartupMessage (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> LocalMessage >> UTLocalMessage >> UTStartupMessage |
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Properties[edit]
NotReady[edit]
Type: string
Modifiers: localized
Default value: "You are NOT READY. Press Fire!"
SinglePlayer[edit]
Type: string
Modifiers: localized
Default value: "Press [FIRE] to start!"
Stage[edit]
Type: string
Array size: 7
Modifiers: localized
Default value, index 0: "Waiting for other players."
Default value, index 1: "Waiting for other ready signals."
Default value, index 2: "The match is about to begin...3"
Default value, index 3: "The match is about to begin...2"
Default value, index 4: "The match is about to begin...1"
Default value, index 5: "The match has begun!"
Default value, index 6: "The match has begun!"
Default values[edit]
Property | Value |
---|---|
AnnouncementPriority | 20 |
bIsConsoleMessage | False |
bIsUnique | True |
FontSize | 2 |
Static functions[edit]
AnnouncementSound[edit]
static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive[edit]
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString[edit]
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString