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UE3:UTStartupMessage (UDK)

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UDK Object >> LocalMessage >> UTLocalMessage >> UTStartupMessage
Package: 
UTGame
This class in other games:
UT3


Properties

NotReady

Type: string

Modifiers: localized


Default value: "You are NOT READY. Press Fire!"

SinglePlayer

Type: string

Modifiers: localized


Default value: "Press [FIRE] to start!"

Stage

Type: string

Array size: 7

Modifiers: localized


Default value, index 0: "Waiting for other players."

Default value, index 1: "Waiting for other ready signals."

Default value, index 2: "The match is about to begin...3"

Default value, index 3: "The match is about to begin...2"

Default value, index 4: "The match is about to begin...1"

Default value, index 5: "The match has begun!"

Default value, index 6: "The match has begun!"

Default values

Property Value
AnnouncementPriority 20
bIsConsoleMessage False
bIsUnique True
FontSize 2

Static functions

AnnouncementSound

static function SoundNodeWave AnnouncementSound (int MessageIndex, Object OptionalObject, PlayerController PC)

Overrides: UTLocalMessage.AnnouncementSound


ClientReceive

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString