The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:UTStartupMessage (UDK)
Object >> LocalMessage >> UTLocalMessage >> UTStartupMessage |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
NotReady
Type: string
Modifiers: localized
Default value: "You are NOT READY. Press Fire!"
SinglePlayer
Type: string
Modifiers: localized
Default value: "Press [FIRE] to start!"
Stage
Type: string
Array size: 7
Modifiers: localized
Default value, index 0: "Waiting for other players."
Default value, index 1: "Waiting for other ready signals."
Default value, index 2: "The match is about to begin...3"
Default value, index 3: "The match is about to begin...2"
Default value, index 4: "The match is about to begin...1"
Default value, index 5: "The match has begun!"
Default value, index 6: "The match has begun!"
Default values
Property | Value |
---|---|
AnnouncementPriority | 20 |
bIsConsoleMessage | False |
bIsUnique | True |
FontSize | 2 |
Static functions
AnnouncementSound
Overrides: UTLocalMessage.AnnouncementSound
ClientReceive
Overrides: LocalMessage.ClientReceive
GetString
Overrides: LocalMessage.GetString