Always snap to grid
Difference between revisions of "UE3:UTStealthVehicleMessage (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Auto-generated page) |
(Talk) |
||
Line 23: | Line 23: | ||
<!-- enter variable description --> | <!-- enter variable description --> | ||
− | '''Default value, index 0:''' " | + | '''Default value, index 0:''' "Obstacle blocking deployment." |
− | '''Default value, index 1:''' " | + | '''Default value, index 1:''' "No deployable ammunition available." |
− | '''Default value, index 2:''' " | + | '''Default value, index 2:''' "Close proximity to other deployables, unable to deploy." |
===Default values=== | ===Default values=== |
Latest revision as of 07:40, 23 May 2008
Object >> LocalMessage >> UTLocalMessage >> UTStealthVehicleMessage |
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
ErrorSound[edit]
Type: SoundCue
Default value: SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'
MessageText[edit]
Modifiers: localized
Default value, index 0: "Obstacle blocking deployment."
Default value, index 1: "No deployable ammunition available."
Default value, index 2: "Close proximity to other deployables, unable to deploy."
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIsPartiallyUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 2 | ||||||||||
MessageArea | 2 |
Static functions[edit]
ClientReceive[edit]
static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetString[edit]
static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString