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Difference between revisions of "UE3:UTStealthVehicleMessage (UT3)"

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<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value, index 0:''' "Hindernis blockiert den Einsatz!"
+
'''Default value, index 0:''' "Obstacle blocking deployment."
  
'''Default value, index 1:''' "Keine verwendbare Munition vorhanden!"
+
'''Default value, index 1:''' "No deployable ammunition available."
  
'''Default value, index 2:''' "Zu nah an anderen Minen, Einsatz ist nicht möglich!"
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'''Default value, index 2:''' "Close proximity to other deployables, unable to deploy."
  
 
===Default values===
 
===Default values===

Latest revision as of 07:40, 23 May 2008

UT3 Object >> LocalMessage >> UTLocalMessage >> UTStealthVehicleMessage
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

ErrorSound[edit]

Type: SoundCue


Default value: SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'

MessageText[edit]

Type: array<string>

Modifiers: localized


Default value, index 0: "Obstacle blocking deployment."

Default value, index 1: "No deployable ammunition available."

Default value, index 2: "Close proximity to other deployables, unable to deploy."

Default values[edit]

Property Value
bIsPartiallyUnique True
DrawColor
Member Value
A 255
B 128
G 255
R 255
FontSize 2
MessageArea 2

Static functions[edit]

ClientReceive[edit]

static simulated function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive


GetString[edit]

static function string GetString (optional int Switch, optional bool bPRI1HUD, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString