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Difference between revisions of "UE3:UTTeamStaticMesh (UDK)"

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! Property
 
! Property
 
! Value
 
! Value
|-
 
| {{tl|bStasis||Actor internal variables}}
 
| True
 
 
|-
 
|-
 
| {{tl|bStatic||Actor internal variables}}
 
| {{tl|bStatic||Actor internal variables}}
 
| False
 
| False
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|-
 +
| {{tl|bTickIsDisabled||Actor internal variables}}
 +
| True
 
|}
 
|}
  

Revision as of 05:24, 17 January 2010

UDK Object >> Actor >> StaticMeshActorBase >> StaticMeshActor >> UTTeamStaticMesh
Package: 
UTGame
This class in other games:
UT3


Properties

Property group 'UTTeamStaticMesh'

NeutralMaterial

Type: Material

material used when not owned by a team or when the TeamMaterials array doesn't contain an entry for the requested team

TeamMaterials

Type: array<MaterialInterface>

material used when owned by a team

Default values

Property Value
bStatic False
bTickIsDisabled True

Subobjects

StaticMeshComponent0

Class: Engine.StaticMeshComponent

Inherits from: StaticMeshActor.StaticMeshComponent0

Property Value
ReplacementPrimitive None

Functions

Events

PreBeginPlay

simulated event PreBeginPlay ()

Overrides: StaticMeshActor.PreBeginPlay


Other instance functions

SetTeamNum

simulated function SetTeamNum (byte NewTeam)