Cogito, ergo sum
Difference between revisions of "UE3:UTTeamStaticMesh (UDK)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Talk) |
(Talk) |
||
Line 25: | Line 25: | ||
! Property | ! Property | ||
! Value | ! Value | ||
− | |||
− | |||
− | |||
|- | |- | ||
| {{tl|bStatic||Actor internal variables}} | | {{tl|bStatic||Actor internal variables}} | ||
| False | | False | ||
+ | |- | ||
+ | | {{tl|bTickIsDisabled||Actor internal variables}} | ||
+ | | True | ||
|} | |} | ||
Revision as of 05:24, 17 January 2010
Object >> Actor >> StaticMeshActorBase >> StaticMeshActor >> UTTeamStaticMesh |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties
Property group 'UTTeamStaticMesh'
NeutralMaterial
Type: Material
material used when not owned by a team or when the TeamMaterials array doesn't contain an entry for the requested team
TeamMaterials
Type: array<MaterialInterface>
material used when owned by a team
Default values
Property | Value |
---|---|
bStatic | False |
bTickIsDisabled | True |
Subobjects
StaticMeshComponent0
Class: Engine.StaticMeshComponent
Inherits from: StaticMeshActor.StaticMeshComponent0
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions
Events
PreBeginPlay
simulated event PreBeginPlay ()
Overrides: StaticMeshActor.PreBeginPlay
Other instance functions
SetTeamNum
simulated function SetTeamNum (byte NewTeam)