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Difference between revisions of "UE3:UTTeamStaticMesh (UDK)"

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m (1 revision: class descriptions for UDK January update (part 8))
 
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Latest revision as of 06:02, 17 January 2010

UDK Object >> Actor >> StaticMeshActorBase >> StaticMeshActor >> UTTeamStaticMesh
Package: 
UTGame
This class in other games:
UT3


Properties[edit]

Property group 'UTTeamStaticMesh'[edit]

NeutralMaterial[edit]

Type: Material

material used when not owned by a team or when the TeamMaterials array doesn't contain an entry for the requested team

TeamMaterials[edit]

Type: array<MaterialInterface>

material used when owned by a team

Default values[edit]

Property Value
bStatic False
bTickIsDisabled True

Subobjects[edit]

StaticMeshComponent0[edit]

Class: Engine.StaticMeshComponent

Inherits from: StaticMeshActor.StaticMeshComponent0

Property Value
ReplacementPrimitive None

Functions[edit]

Events[edit]

PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: StaticMeshActor.PreBeginPlay


Other instance functions[edit]

SetTeamNum[edit]

simulated function SetTeamNum (byte NewTeam)