There is no spoon

UE3:UTUIFrontEnd_MainMenu (UDK)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UDK Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BasicMenu >> UTUIFrontEnd_MainMenu
Package: 
UTGame
This class in other games:
UT3

Main Menu Scene for UT3.

Constants

MAINMENU_OPTION_INSTANTACTION

Value: 0


MAINMENU_OPTION_MULTIPLAYER

Value: 1


MAINMENU_OPTION_EXIT

Value: 2


Properties

InstantActionScene

Type: string

Reference to the instant action scene.

Default value: "UI_Scenes_ChrisBLayout.Scenes.InstantAction"

MultiplayerScene

Type: string

Reference to the multiplayer scene.

Default value: "UI_Scenes_ChrisBLayout.Scenes.Multiplayer"

Default values

Property Value
bSupportBackButton False
VersionFont MultiFont'UI_Fonts_Final.Menus.Fonts_Positec'

Subobjects

SceneEventComponent

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd_BasicMenu.SceneEventComponent

No new values.

Functions

Events

SceneActivated

event SceneActivated (bool bInitialActivation)

Overrides: UTUIFrontEnd.SceneActivated

Scene activated event, sets up the title for the scene.

Other instance functions

OnMainRegion_Show_UIAnimEnd

function OnMainRegion_Show_UIAnimEnd (UIScreenObject AnimTarget, name AnimName, int TrackTypeMask)

Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd

Callback for when the show animation has completed for this scene.

OnMenu_ExitGame

function OnMenu_ExitGame ()

Exit game option selected.

OnMenu_ExitGame_Confirm

function OnMenu_ExitGame_Confirm (UTUIScene_MessageBox MessageBox, int SelectedItem, int PlayerIndex)

Confirmation for the exit game dialog.

OnMultiplayerScreenOpened

function OnMultiplayerScreenOpened (UIScene OpenedScene, bool bInitialActivation)

Callback for when the multiplayer screen has opened (only called when returning to the server browser after a disconnect).

OnSelectItem

function OnSelectItem (int PlayerIndex)

Overrides: UTUIFrontEnd_BasicMenu.OnSelectItem

Executes a action based on the currently selected menu item.

SetupButtonBar

function SetupButtonBar ()

Overrides: UTUIFrontEnd_BasicMenu.SetupButtonBar

Setup the scene's buttonbar.