Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTUIFrontEnd_MainMenu (UDK)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BasicMenu >> UTUIFrontEnd_MainMenu |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Main Menu Scene for UT3.
Constants
MAINMENU_OPTION_INSTANTACTION
Value: 0
MAINMENU_OPTION_MULTIPLAYER
Value: 1
MAINMENU_OPTION_EXIT
Value: 2
Properties
InstantActionScene
Type: string
Reference to the instant action scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.InstantAction"
MultiplayerScene
Type: string
Reference to the multiplayer scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.Multiplayer"
Default values
Property | Value |
---|---|
bSupportBackButton | False |
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd_BasicMenu.SceneEventComponent
No new values.
Functions
Events
SceneActivated
Overrides: UTUIFrontEnd.SceneActivated
Scene activated event, sets up the title for the scene.
Other instance functions
OnMainRegion_Show_UIAnimEnd
Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd
Callback for when the show animation has completed for this scene.
OnMenu_ExitGame
Exit game option selected.
OnMenu_ExitGame_Confirm
Confirmation for the exit game dialog.
OnMultiplayerScreenOpened
Callback for when the multiplayer screen has opened (only called when returning to the server browser after a disconnect).
OnSelectItem
Overrides: UTUIFrontEnd_BasicMenu.OnSelectItem
Executes a action based on the currently selected menu item.
SetupButtonBar
Overrides: UTUIFrontEnd_BasicMenu.SetupButtonBar
Setup the scene's buttonbar.