Gah - a solution with more questions. – EntropicLqd
UE3:UTUITabPage_MidGameSettings (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTTabPage_MidGame >> UTUITabPage_MidGameSettings |
Contents
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright © 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
AmbianceVolumeCue[edit]
Type: SoundCue
Modifiers: transient
Sound cue to play when the user changes the Ambiance volume slider.
AnnouncerVolumeCue[edit]
Type: SoundCue
Modifiers: transient
Sound cue to play when the user changes the Announcer volume slider.
DescriptionLabel[edit]
Type: UILabel
SettingsList[edit]
Type: UTUIOptionList
SFXVolumeCue[edit]
Type: SoundCue
Modifiers: transient
Sound cue to play when the user changes the SFX volume slider.
VoiceVolumeCue[edit]
Type: SoundCue
Modifiers: transient
Sound cue to play when the user changes the Voice volume slider.
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTTabPage_MidGame.WidgetEventComponent
No new values.
Functions[edit]
Events[edit]
ActivatePage[edit]
Overrides: UITabPage.ActivatePage
(Description copied from UITabPage.ActivatePage)
Causes this page to become (or no longer be) the tab control's currently active page.
Parameters:
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that wishes to activate this page.
- bActivate - TRUE if this page should become the tab control's active page; FALSE if it is losing the active status.
- bTakeFocus - specify TRUE to give this panel focus once it's active (only relevant if bActivate = true)
Returns:
- TRUE if this page successfully changed its active state; FALSE otherwise.
PostInitialize[edit]
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized
Other instance functions[edit]
AdjustSkin[edit]
AdvancedClosed[edit]
AdvancedOptions[edit]
HandleInputKey[edit]
Overrides: UTTabPage.HandleInputKey
(Description copied from UTTabPage.HandleInputKey)
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
MB_Selection[edit]
OnButtonBar_Advanced[edit]
OnButtonBar_Defaults[edit]
OnOptionChanged[edit]
Delegate for when the user changes one of the options an option list.
OnOptionFocused[edit]
SetupButtonBar[edit]
Overrides: UTTabPage.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.