UE3:UTUITabPage_MidGameSettings (UDK)

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UDK Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTTabPage_MidGame >> UTUITabPage_MidGameSettings
Package:
UTGame
Implemented interfaces:
UIDataStoreSubscriber
This class in other games:

Properties

AmbianceVolumeCue

Type: SoundCue

Modifiers: transient

Sound cue to play when the user changes the Ambiance volume slider.

AnnouncerVolumeCue

Type: SoundCue

Modifiers: transient

Sound cue to play when the user changes the Announcer volume slider.

DescriptionLabel

Type: UILabel


SettingsList

Type: UTUIOptionList


SFXVolumeCue

Type: SoundCue

Modifiers: transient

Sound cue to play when the user changes the SFX volume slider.

VoiceVolumeCue

Type: SoundCue

Modifiers: transient

Sound cue to play when the user changes the Voice volume slider.

Subobjects

WidgetEventComponent

Class: Engine.UIComp_Event

Inherits from: UTTabPage_MidGame.WidgetEventComponent

No new values.

Functions

Events

PostInitialize

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.

Other instance functions

HandleInputKey

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTTabPage.HandleInputKey

(Description copied from UTTabPage.HandleInputKey)
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

MarkProfileDirty

function MarkProfileDirty (optional bool bIsDirty)

Sets a flag in the parent scene which indicates that the profile should be saved before the scene can be closed.

MB_Selection

function MB_Selection (UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex)


OnButtonBar_Defaults

function bool OnButtonBar_Defaults (UIScreenObject InButton, int InPlayerIndex)


OnOptionChanged

function OnOptionChanged (UIScreenObject InObject, name OptionName, int PlayerIndex)

Delegate for when the user changes one of the options an option list.

OnOptionFocused

function OnOptionFocused (UIScreenObject InObject, UIDataProvider OptionProvider)


SetupButtonBar

function SetupButtonBar (UTUIButtonBar ButtonBar)

Overrides: UTTabPage.SetupButtonBar

Callback allowing the tabpage to setup the button bar for the current scene.