Gah - a solution with more questions. – EntropicLqd
UE3:UTUITabPage_MidGameSettings (UDK)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTTabPage_MidGame >> UTUITabPage_MidGameSettings |
Contents
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- This class in other games:
- UT3
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Properties[edit]
AmbianceVolumeCue[edit]
Type: SoundCue
Modifiers: transient
Sound cue to play when the user changes the Ambiance volume slider.
AnnouncerVolumeCue[edit]
Type: SoundCue
Modifiers: transient
Sound cue to play when the user changes the Announcer volume slider.
DescriptionLabel[edit]
Type: UILabel
SettingsList[edit]
Type: UTUIOptionList
SFXVolumeCue[edit]
Type: SoundCue
Modifiers: transient
Sound cue to play when the user changes the SFX volume slider.
VoiceVolumeCue[edit]
Type: SoundCue
Modifiers: transient
Sound cue to play when the user changes the Voice volume slider.
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTTabPage_MidGame.WidgetEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.
Other instance functions[edit]
HandleInputKey[edit]
Overrides: UTTabPage.HandleInputKey
(Description copied from UTTabPage.HandleInputKey)
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
MarkProfileDirty[edit]
Sets a flag in the parent scene which indicates that the profile should be saved before the scene can be closed.
MB_Selection[edit]
OnButtonBar_Defaults[edit]
OnOptionChanged[edit]
Delegate for when the user changes one of the options an option list.
OnOptionFocused[edit]
SetupButtonBar[edit]
Overrides: UTTabPage.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.