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UE3:UTUITabPage_Options (UDK)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Options |
Contents
- 1 Properties
- 2 Delegates
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 ConditionallyAppendDefaultsButton
- 3.2.2 ConditionallyAppendKeyboardButton
- 3.2.3 OnButtonBar_ResetToDefaults
- 3.2.4 OnButtonBar_ShowKeyboard
- 3.2.5 OnKeyboardInputComplete
- 3.2.6 OnOptionList_AcceptOptions
- 3.2.7 OnOptionList_OptionChanged
- 3.2.8 OnOptionList_OptionFocused
- 3.2.9 OnResetToDefaults
- 3.2.10 OnResetToDefaults_Confirm
- 3.2.11 OnShowKeyboard
- 3.2.12 SetupButtonBar
- 3.2.13 ShowKeyboard
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- Direct subclasses:
- UTUITabPage_GameSettings, UTUITabPage_ServerFilter
- This class in other games:
- UT3
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Options tab page, autocreates a set of options widgets using the datasource provided.
Properties
bAllowResetToDefaults
Type: bool
Modifiers: transient
Whether or not this option page supports resetting settings to defaults.
bIsPasswordKeyboard
Type: bool
Modifiers: transient
Whether or not the keyboard being displayed is a password keyboard.
DescriptionLabel
Type: UILabel
Modifiers: transient
KeyboardTargetEditBox
Type: UIEditBox
Modifiers: transient
Target editbox for the onscreen keyboard, if any.
OptionList
Type: UTUIOptionList
Modifiers: transient
Option list present on this tab page.
StringListDataStore
Type: UTUIDataStore_StringList
Modifiers: transient
Subobjects
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTTabPage.WidgetEventComponent
No new values.
Delegates
OnAcceptOptions
OnOptionChanged
Called when one of our options changes.
OnOptionFocused
Called when one of our options is focused
Functions
Events
PostInitialize
Overrides: UIScreenObject.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions
ConditionallyAppendDefaultsButton
Condtionally appends reset to defaults button if the tab page supports it.
ConditionallyAppendKeyboardButton
Appends a keyboard button to the buttonbar if we are on PS3 and a editbox option is selected.
OnButtonBar_ResetToDefaults
Buttonbar callback for resetting to defaults.
OnButtonBar_ShowKeyboard
Buttonbar callback for showing the keyboard.
OnKeyboardInputComplete
Delegate used when the keyboard input request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnOptionList_AcceptOptions
Pass through the accept callback.
OnOptionList_OptionChanged
Pass through the option callback.
OnOptionList_OptionFocused
Callback for when an option is focused, by default tries to set the description label for this tab page.
OnResetToDefaults
Reset to defaults callback, resets all of the profile options in this widget to their default values.
OnResetToDefaults_Confirm
Callback for the reset to defaults confirmation dialog box.
Parameters:
- SelectionIdx - Selected item
- PlayerIndex - Index of player that performed the action.
OnShowKeyboard
Shows the onscreen keyboard using the currently selected option as a target.
SetupButtonBar
Overrides: UTTabPage.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.
ShowKeyboard
Shows the on screen keyboard.