I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE3:UTVWeap_LeviathanTurretRocket (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_LeviathanTurretBase >> UTVWeap_LeviathanTurretRocket
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

RemainingRockets[edit]

Type: int


RocketBurstInterval[edit]

Type: float


Default value: 0.15

RocketBurstSize[edit]

Type: int


Default value: 4

Default values[edit]

Property Value
FireInterval[0] 2.0
FireTriggerTags[0] 'TurretRocketMF'
FireTriggerTags[1] 'TurretRocketMF'
FireTriggerTags[2] 'TurretRocketMF'
ItemName "Rocket Turret"
VehicleClass Class'UTGameContent.UTVehicle_Leviathan_Content'
WeaponFireSnd[0] SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Fire_Cue'
WeaponFireTypes[0] EWFT_Projectile
WeaponProjectiles[0] Class'UTGameContent.UTProj_LeviathanRocket'

Subobjects[edit]

FirstPersonMesh[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTVWeap_LeviathanTurretBase.FirstPersonMesh

No new values.

PickupMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVWeap_LeviathanTurretBase.PickupMesh

No new values.

Instance functions[edit]

ActuallyFire[edit]

simulated function ActuallyFire ()


FireAmmunition[edit]

simulated function FireAmmunition ()

Overrides: UTWeapon.FireAmmunition

Deactiveate Spawn Protection