I don't need to test my programs. I have an error-correcting modem.
Difference between revisions of "UE3:UTVWeap LeviathanTurretRocket (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
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<!-- enter variable description --> | <!-- enter variable description --> | ||
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+ | '''Default value:''' 0.15 | ||
====RocketBurstSize==== | ====RocketBurstSize==== | ||
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| {{tl|ItemName||Inventory}} | | {{tl|ItemName||Inventory}} | ||
− | | " | + | | "Rocket Turret" |
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| {{tl|VehicleClass||UTVehicleWeapon}} | | {{tl|VehicleClass||UTVehicleWeapon}} |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_LeviathanTurretBase >> UTVWeap_LeviathanTurretRocket |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
RemainingRockets[edit]
Type: int
RocketBurstInterval[edit]
Type: float
Default value: 0.15
RocketBurstSize[edit]
Type: int
Default value: 4
Default values[edit]
Property | Value |
---|---|
FireInterval[0] | 2.0 |
FireTriggerTags[0] | 'TurretRocketMF' |
FireTriggerTags[1] | 'TurretRocketMF' |
FireTriggerTags[2] | 'TurretRocketMF' |
ItemName | "Rocket Turret" |
VehicleClass | Class'UTGameContent.UTVehicle_Leviathan_Content' |
WeaponFireSnd[0] | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Fire_Cue' |
WeaponFireTypes[0] | EWFT_Projectile |
WeaponProjectiles[0] | Class'UTGameContent.UTProj_LeviathanRocket' |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVWeap_LeviathanTurretBase.FirstPersonMesh
No new values.
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVWeap_LeviathanTurretBase.PickupMesh
No new values.
Instance functions[edit]
ActuallyFire[edit]
simulated function ActuallyFire ()
FireAmmunition[edit]
simulated function FireAmmunition ()
Overrides: UTWeapon.FireAmmunition
Deactiveate Spawn Protection