My program doesn't have bugs. It just develops random features.
UE3:UTVWeap_LeviathanTurretRocket (UT3)
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Revision as of 07:40, 23 May 2008 by (Talk)
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_LeviathanTurretBase >> UTVWeap_LeviathanTurretRocket |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
RemainingRockets
Type: int
RocketBurstInterval
Type: float
Default value: 0.15
RocketBurstSize
Type: int
Default value: 4
Default values
Property | Value |
---|---|
FireInterval[0] | 2.0 |
FireTriggerTags[0] | 'TurretRocketMF' |
FireTriggerTags[1] | 'TurretRocketMF' |
FireTriggerTags[2] | 'TurretRocketMF' |
ItemName | "Rocket Turret" |
VehicleClass | Class'UTGameContent.UTVehicle_Leviathan_Content' |
WeaponFireSnd[0] | SoundCue'A_Weapon_RocketLauncher.Cue.A_Weapon_RL_Fire_Cue' |
WeaponFireTypes[0] | EWFT_Projectile |
WeaponProjectiles[0] | Class'UTGameContent.UTProj_LeviathanRocket' |
Subobjects
FirstPersonMesh
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVWeap_LeviathanTurretBase.FirstPersonMesh
No new values.
PickupMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTVWeap_LeviathanTurretBase.PickupMesh
No new values.
Instance functions
ActuallyFire
simulated function ActuallyFire ()
FireAmmunition
simulated function FireAmmunition ()
Overrides: UTWeapon.FireAmmunition
Deactiveate Spawn Protection