Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTVWeap_LeviathanTurretShock (UT3)
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Revision as of 07:40, 23 May 2008 by (Talk)
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_LeviathanTurretBase >> UTVWeap_LeviathanTurretShock |
- Package:
- UTGameContent
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value |
---|---|
FireInterval[0] | 0.5 |
FireTriggerTags[0] | 'TurretShockMF' |
ItemName | "Shock Turret" |
VehicleClass | Class'UTGameContent.UTVehicle_Leviathan_Content' |
WeaponFireSnd[0] | SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireCue' |
WeaponFireTypes[0] | EWFT_Projectile |
WeaponProjectiles[0] | Class'UTGameContent.UTProj_LeviathanShockBall' |
Subobjects
FirstPersonMesh
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVWeap_LeviathanTurretBase.FirstPersonMesh
No new values.
PickupMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTVWeap_LeviathanTurretBase.PickupMesh
No new values.
Instance functions
ProjectileFire
simulated function Projectile ProjectileFire ()
Overrides: UTVehicleWeapon.ProjectileFire
Create the projectile, but also increment the flash count for remote client effects.