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Difference between revisions of "UE3:UTVWeap LeviathanTurretStinger (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
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| {{tl|FireInterval||Weapon}}[0] | | {{tl|FireInterval||Weapon}}[0] | ||
− | | 0. | + | | 0.1 |
|- | |- | ||
| {{tl|FireTriggerTags||UTVehicleWeapon}}[0] | | {{tl|FireTriggerTags||UTVehicleWeapon}}[0] | ||
Line 44: | Line 44: | ||
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| {{tl|ItemName||Inventory}} | | {{tl|ItemName||Inventory}} | ||
− | | "Stinger | + | | "Stinger Turret" |
+ | |- | ||
+ | | {{tl|Spread||Weapon}}[0] | ||
+ | | 0.0675 | ||
|- | |- | ||
| {{tl|VehicleClass||UTVehicleWeapon}} | | {{tl|VehicleClass||UTVehicleWeapon}} |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_LeviathanTurretBase >> UTVWeap_LeviathanTurretStinger |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
DefaultImpactEffect |
|
||||||
FireInterval[0] | 0.1 | ||||||
FireTriggerTags[0] | 'TurretStingerMF' | ||||||
InstantHitDamage[0] | 40.0 | ||||||
InstantHitDamageTypes[0] | Class'UTGameContent.UTDmgType_LeviathanShard' | ||||||
ItemName | "Stinger Turret" | ||||||
Spread[0] | 0.0675 | ||||||
VehicleClass | Class'UTGameContent.UTVehicle_Leviathan_Content' | ||||||
WeaponFireSnd[0] | SoundCue'A_Weapon_Stinger.Weapons.A_Weapon_Stinger_FireAltCue' |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVWeap_LeviathanTurretBase.FirstPersonMesh
No new values.
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVWeap_LeviathanTurretBase.PickupMesh
No new values.