Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTVWeap_TurretStinger (UT3)
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Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_TurretStinger |
- Package:
- UTGameContent
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Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bZoomedFireMode[1] | 1 | ||||||
DefaultImpactEffect |
|
||||||
FireInterval[0] | 0.1 | ||||||
FireTriggerTags[0] | 'TurretFireRight' | ||||||
FireTriggerTags[1] | 'TurretFireLeft' | ||||||
ItemName | "Stinger Turret" | ||||||
VehicleClass | Class'UTGameContent.UTVehicle_ShieldedTurret_Stinger' | ||||||
WeaponFireSnd[0] | SoundCue'A_Weapon_Stinger.Weapons.A_Weapon_Stinger_FireAltCue' | ||||||
WeaponFireTypes[0] | EWFT_Projectile | ||||||
WeaponFireTypes[1] | EWFT_None | ||||||
WeaponProjectiles[0] | Class'UTGameContent.UTProj_TurretShard' | ||||||
ZoomedRate | 60.0 | ||||||
ZoomedTargetFOV | 20.0 |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVehicleWeapon.FirstPersonMesh
No new values.
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicleWeapon.PickupMesh
No new values.