Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTVWeap_ViperGun (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_ViperGun
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AimError 750.0
bFastRepeater True
bIgnoreDownwardPitch True
FireInterval[0] 0.2
FireTriggerTags[0] 'MantaWeapon01'
FireTriggerTags[1] 'MantaWeapon02'
ItemName "Viper"
MaxFinalAimAdjustment 0.7
VehicleClass Class'UTGameContent.UTVehicle_Viper_Content'
WeaponFireSnd[0] SoundCue'A_Vehicle_Viper.Cue.A_Vehicle_Viper_PrimaryFireCue'
WeaponFireTypes[0] EWFT_Projectile
WeaponFireTypes[1] EWFT_None
WeaponProjectiles[0] Class'UTGameContent.UTProj_ViperBolt'

Subobjects[edit]

FirstPersonMesh[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTVehicleWeapon.FirstPersonMesh

No new values.

PickupMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicleWeapon.PickupMesh

No new values.