Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTVWeap_ViperGun (UT3)
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Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_ViperGun |
- Package:
- UTGameContent
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Default values[edit]
Property | Value |
---|---|
AimError | 750.0 |
bFastRepeater | True |
bIgnoreDownwardPitch | True |
FireInterval[0] | 0.2 |
FireTriggerTags[0] | 'MantaWeapon01' |
FireTriggerTags[1] | 'MantaWeapon02' |
ItemName | "Viper" |
MaxFinalAimAdjustment | 0.7 |
VehicleClass | Class'UTGameContent.UTVehicle_Viper_Content' |
WeaponFireSnd[0] | SoundCue'A_Vehicle_Viper.Cue.A_Vehicle_Viper_PrimaryFireCue' |
WeaponFireTypes[0] | EWFT_Projectile |
WeaponFireTypes[1] | EWFT_None |
WeaponProjectiles[0] | Class'UTGameContent.UTProj_ViperBolt' |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVehicleWeapon.FirstPersonMesh
No new values.
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicleWeapon.PickupMesh
No new values.