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UE3:UTVehicleBoostPad (UDK)

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UDK Object >> Actor >> UTVehicleBoostPad
Package: 
UTGame
This class in other games:
UT3


Properties

Property group 'UTVehicleBoostPad'

AffectedVehicles

Type: array<class<UTVehicle> >


bInitiallyOn

Type: bool


Default value: True

BoostDamping

Type: float


Default value: 0.01

BoostPower

Type: float


Default value: 1500.0

Internal variables

bCurrentlyActive

Type: bool


VehicleList

Type: array<UTVehicle>


Default values

Property Value
bAlwaysRelevant True
bCollideActors True
CollisionComponent StaticMeshComponent'StaticMeshComponent0'
CollisionType COLLIDE_CustomDefault
Components[0] ArrowComponent'ArrowComponent0'
Components[1] StaticMeshComponent'StaticMeshComponent0'

Subobjects

ArrowComponent0

Class: Engine.ArrowComponent

Property Value
ArrowColor
Member Value
A 255
B 128
G 255
R 0
ArrowSize 5.5
ReplacementPrimitive None

StaticMeshComponent0

Class: Engine.StaticMeshComponent

Property Value
bAcceptsLights False
BlockActors False
BlockRigidBody False
BlockZeroExtent False
bUseAsOccluder False
CastShadow False
HiddenGame True
Materials[0] Material'Envy_Effects.Energy.Materials.M_EFX_Energy_Loop_Scroll_01'
ReplacementPrimitive None
Scale3D
Member Value
X 2.0
Y 1.0
Z 0.4
StaticMesh StaticMesh'UN_SimpleMeshes.TexPropCube_Dup'

Functions

Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Tick

event Tick (float DT)

Overrides: Actor.Tick


Touch

event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Actor.Touch


UnTouch

event UnTouch (Actor Other)

Overrides: Actor.UnTouch


Other instance functions

CalculateForce

simulated function Object.Vector CalculateForce (Object.Vector CarLocation, Object.Vector CarVelocity)


Trigger

function Trigger (Actor Other, Pawn EventInstigator)