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UE3:UTVehicleBoostPad (UT3)
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Contents
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Properties[edit]
Property group 'UTVehicleBoostPad'[edit]
AffectedVehicles[edit]
Type: array<class<UTVehicle> >
bInitiallyOn[edit]
Type: bool
Default value: True
BoostDamping[edit]
Type: float
Default value: 0.01
BoostPower[edit]
Type: float
Default value: 1500.0
Internal variables[edit]
bCurrentlyActive[edit]
Type: bool
VehicleList[edit]
Default values[edit]
Subobjects[edit]
ArrowComponent0[edit]
Class: Engine.ArrowComponent
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
ArrowColor |
|
||||||||||
ArrowSize | 5.5 |
StaticMeshComponent0[edit]
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bAcceptsLights | False | ||||||||
BlockActors | False | ||||||||
BlockRigidBody | False | ||||||||
BlockZeroExtent | False | ||||||||
bUseAsOccluder | False | ||||||||
CastShadow | False | ||||||||
HiddenGame | True | ||||||||
Materials[0] | Material'Envy_Effects.Energy.Materials.M_EFX_Energy_Loop_Scroll_01' | ||||||||
Scale3D |
|
||||||||
StaticMesh | StaticMesh'UN_SimpleMeshes.TexPropCube_Dup' |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Tick[edit]
event Tick (float DT)
Overrides: Actor.Tick
Touch[edit]
event Touch (Actor Other, PrimitiveComponent OtherComp, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Actor.Touch
UnTouch[edit]
event UnTouch (Actor Other)
Overrides: Actor.UnTouch
Other instance functions[edit]
CalculateForce[edit]
simulated function Object.Vector CalculateForce (Object.Vector CarLocation, Object.Vector CarVelocity)