I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE3:UTVehicleSimHoverboard (UDK)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 11:47, 6 November 2009 by (Talk)
Object >> Component >> ActorComponent >> SVehicleSimBase >> UTVehicleSimHoverboard |
Contents
- 1 Properties
- 1.1 Property group 'UTVehicleSimHoverboard'
- 1.1.1 FlyingTowRelVelDamping
- 1.1.2 FlyingTowTurnDamping
- 1.1.3 LatDamping
- 1.1.4 LongDamping
- 1.1.5 MaxReverseForce
- 1.1.6 MaxReverseVelocity
- 1.1.7 MaxRiseForce
- 1.1.8 MaxStrafeForce
- 1.1.9 MaxThrustForce
- 1.1.10 MaxTurnTorque
- 1.1.11 MaxUphillHelpThrust
- 1.1.12 SpinTurnTorqueScale
- 1.1.13 StopThreshold
- 1.1.14 TowRelVelDamping
- 1.1.15 TurnDampingSpeedFunc
- 1.1.16 TurnTorqueFactor
- 1.1.17 UphillHelpThrust
- 1.2 Internal variables
- 1.1 Property group 'UTVehicleSimHoverboard'
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'UTVehicleSimHoverboard'
FlyingTowRelVelDamping
Type: float
FlyingTowTurnDamping
Type: float
LatDamping
Type: float
LongDamping
Type: float
MaxReverseForce
Type: float
MaxReverseVelocity
Type: float
MaxRiseForce
Type: float
MaxStrafeForce
Type: float
MaxThrustForce
Type: float
MaxTurnTorque
Type: float
MaxUphillHelpThrust
Type: float
Max value of extra uphill help force.
SpinTurnTorqueScale
Type: float
StopThreshold
Type: float
TowRelVelDamping
Type: float
TurnDampingSpeedFunc
Type: Object.InterpCurveFloat
TurnTorqueFactor
Type: float
UphillHelpThrust
Type: float
Scaling of extra help given based on the steepness of the hill you are going up.
Internal variables
bIsOverDeepWater
Type: bool
Set to true when hoverboard is over deep water and is not receiving any thrust.