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UE3:UTVehicleSimHoverboard (UDK)

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UDK Object >> Component >> ActorComponent >> SVehicleSimBase >> UTVehicleSimHoverboard
Package: 
UTGame
This class in other games:
UT3

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'UTVehicleSimHoverboard'

FlyingTowRelVelDamping

Type: float


FlyingTowTurnDamping

Type: float


LatDamping

Type: float


LongDamping

Type: float


MaxReverseForce

Type: float


MaxReverseVelocity

Type: float


MaxRiseForce

Type: float


MaxStrafeForce

Type: float


MaxThrustForce

Type: float


MaxTurnTorque

Type: float


MaxUphillHelpThrust

Type: float

Max value of extra uphill help force.

SpinTurnTorqueScale

Type: float


StopThreshold

Type: float


TowRelVelDamping

Type: float


TurnDampingSpeedFunc

Type: Object.InterpCurveFloat


TurnTorqueFactor

Type: float


UphillHelpThrust

Type: float

Scaling of extra help given based on the steepness of the hill you are going up.

Internal variables

bIsOverDeepWater

Type: bool

Set to true when hoverboard is over deep water and is not receiving any thrust.