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Difference between revisions of "UE3:UTVehicle Cicada (UT3)"
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| {{tl|bStayUpright||SVehicle properties}} | | {{tl|bStayUpright||SVehicle properties}} | ||
| True | | True | ||
+ | |- | ||
+ | | {{tl|CameraLag||UTVehicle internal variables}} | ||
+ | | 0.05 | ||
|- | |- | ||
| {{tl|COMOffset||SVehicle properties}} | | {{tl|COMOffset||SVehicle properties}} | ||
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! {{tl|Vector||Object structs|Member}} | ! {{tl|Vector||Object structs|Member}} | ||
! Value | ! Value | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| X | | X | ||
| -40.0 | | -40.0 | ||
+ | |- | ||
+ | | Y | ||
+ | | 0.0 | ||
+ | |- | ||
+ | | Z | ||
+ | | -50.0 | ||
|} | |} | ||
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| {{tl|VehiclePositionString||UTVehicle internal variables}} | | {{tl|VehiclePositionString||UTVehicle internal variables}} | ||
− | | " | + | | "in a Cicada" |
|} | |} | ||
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|- | |- | ||
| LatDamping | | LatDamping | ||
− | | 0. | + | | 0.7 |
|- | |- | ||
| LongDamping | | LongDamping | ||
− | | 0. | + | | 0.6 |
|- | |- | ||
| MaxRandForce | | MaxRandForce | ||
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|- | |- | ||
| MaxYawRate | | MaxYawRate | ||
− | | 1. | + | | 1.8 |
|- | |- | ||
| PitchDamping | | PitchDamping | ||
− | | 0. | + | | 0.3 |
|- | |- | ||
| PitchTorqueFactor | | PitchTorqueFactor | ||
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|- | |- | ||
| RandForceInterval | | RandForceInterval | ||
− | | 0. | + | | 0.5 |
|- | |- | ||
| RollDamping | | RollDamping | ||
− | | 0. | + | | 0.1 |
|- | |- | ||
| RollTorqueMax | | RollTorqueMax | ||
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| TurnDamping | | TurnDamping | ||
− | | 1. | + | | 1.2 |
|- | |- | ||
| TurnTorqueFactor | | TurnTorqueFactor | ||
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| UpDamping | | UpDamping | ||
− | | 0. | + | | 0.7 |
|} | |} | ||
Revision as of 07:40, 23 May 2008
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTAirVehicle >> UTVehicle_Cicada |
- Package:
- UTGame
- Direct subclass:
- UTVehicle_Cicada_Content
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
bFreelanceStart
Type: bool
JetControl
Type: UTSkelControl_JetThruster
JetEffectIndices
JetScalingParam
Type: name
TurretBeamTemplate
Type: ParticleSystem
TurretFiringMode
Type: byte
Modifiers: repnotify
TurretFlashCount
Type: byte
Modifiers: repnotify
TurretFlashLocation
Type: Object.Vector
Modifiers: repnotify
TurretWeaponRotation
Type: Object.Rotator
Modifiers: repnotify
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AirSpeed | 2000.0 | ||||||||
bLimitCameraZLookingUp | True | ||||||||
bOverrideAVRiLLocks | True | ||||||||
bStayUpright | True | ||||||||
CameraLag | 0.05 | ||||||||
COMOffset |
|
||||||||
Components[3] | UTVehicleSimChopper'SimObject' | ||||||||
GroundSpeed | 1600.0 | ||||||||
HUDExtent | 140.0 | ||||||||
LookForwardDist | 290.0 | ||||||||
PushForce | 50000.0 | ||||||||
RespawnTime | 45.0 | ||||||||
SimObj | UTVehicleSimChopper'SimObject' | ||||||||
SpawnRadius | 180.0 | ||||||||
StayUprightConstraintInstance | RB_ConstraintInstance'UTGame.Default__UTVehicle_Cicada:MyStayUprightConstraintInstance_0' | ||||||||
StayUprightConstraintSetup | RB_StayUprightSetup'UTGame.Default__UTVehicle_Cicada:MyStayUprightSetup_0' | ||||||||
StayUprightDamping | 20.0 | ||||||||
StayUprightPitchResistAngle | 5.0 | ||||||||
StayUprightRollResistAngle | 5.0 | ||||||||
StayUprightStiffness | 1200.0 | ||||||||
UprightLiftStrength | 30.0 | ||||||||
UprightTorqueStrength | 30.0 | ||||||||
VehicleNameString | "Cicada" | ||||||||
VehiclePositionString | "in a Cicada" |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTAirVehicle.CollisionCylinder
No new values.
MyLightEnvironment
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTAirVehicle.MyLightEnvironment
No new values.
MyStayUprightConstraintInstance_0
Class: Engine.RB_ConstraintInstance
No new values.
MyStayUprightSetup_0
Class: Engine.RB_StayUprightSetup
No new values.
SimObject
Class: UTGame.UTVehicleSimChopper
Property | Value |
---|---|
bShouldCutThrustMaxOnImpact | True |
LatDamping | 0.7 |
LongDamping | 0.6 |
MaxRandForce | 30.0 |
MaxReverseForce | 700.0 |
MaxRiseForce | 1000.0 |
MaxStrafeForce | 680.0 |
MaxThrustForce | 700.0 |
MaxYawRate | 1.8 |
PitchDamping | 0.3 |
PitchTorqueFactor | 450.0 |
PitchTorqueMax | 60.0 |
RandForceInterval | 0.5 |
RollDamping | 0.1 |
RollTorqueMax | 300.0 |
RollTorqueStrafeFactor | 100.0 |
RollTorqueTurnFactor | 700.0 |
StopThreshold | 100.0 |
TurnDamping | 1.2 |
TurnTorqueFactor | 7000.0 |
TurnTorqueMax | 10000.0 |
UpDamping | 0.7 |
SVehicleMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTAirVehicle.SVehicleMesh
No new values.
Functions
Events
RigidBodyCollision
Overrides: UTVehicle.RigidBodyCollision
(Description copied from Actor.RigidBodyCollision)
Called when a PrimitiveComponent this Actor owns has:
-bNotifyRigidBodyCollision set to true -ScriptRigidBodyCollisionThreshold > 0 -it is involved in a physics collision where the relative velocity exceeds ScriptRigidBodyCollisionThreshold
Parameters:
- HitComponent - the component of this Actor that collided
- OtherComponent - the other component that collided
- RigidCollisionData - information on the collision itslef, including contact points
- ContactIndex - the element in each ContactInfos' ContactVelocity and PhysMaterial arrays that corresponds to this Actor/HitComponent
Other instance functions
DriverEnter
Overrides: UTVehicle.DriverEnter
(Description copied from UTVehicle.DriverEnter)
Called when a pawn enters the vehicle
Parameters:
- P - The Pawn entering the vehicle
DriverLeft
Overrides: UTVehicle.DriverLeft
DriverLeft() called by DriverLeave() after the drive has been taken out of the vehicle
GetCameraStart
Overrides: UTVehicle.GetCameraStart
We override GetCameraStart for the Belly Turret so that it just uses the Socket Location
ImportantVehicle
Overrides: UTVehicle.ImportantVehicle
PassengerEnter
Overrides: UTVehicle.PassengerEnter
(Description copied from UTVehicle.PassengerEnter)
Called when a passenger enters the vehicle
Parameters:
- P - The Pawn entering the vehicle
- SeatIndex - The seat where he is to sit
PassengerLeave
Overrides: UTVehicle.PassengerLeave
(Description copied from UTVehicle.PassengerLeave)
Called when a passenger leaves the vehicle
Parameters:
- SeatIndex - Leaving from which seat
RecommendLongRangedAttack
Overrides: UTAirVehicle.RecommendLongRangedAttack
ResetTurningSpeed
ShouldClamp
Overrides: UTVehicle.ShouldClamp
SitDriver
Overrides: UTVehicle.SitDriver
VehicleCalcCamera
Overrides: UTVehicle.VehicleCalcCamera
We override VehicleCalcCamera for the Belly Turret so that it just uses the Socket Location
VehicleWeaponImpactEffects
Overrides: UTVehicle.VehicleWeaponImpactEffects
Spawn any effects that occur at the impact point. It's called from the pawn.