I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE3:UTVehicle_Cicada (UDK)
Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTAirVehicle >> UTVehicle_Cicada |
- Package:
- UTGame
- Direct subclass:
- UTVehicle_Cicada_Content
- This class in other games:
- UT3
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Properties[edit]
bFreelanceStart[edit]
Type: bool
JetControl[edit]
Type: UTSkelControl_JetThruster
JetEffectIndices[edit]
JetScalingParam[edit]
Type: name
TurretBeamTemplate[edit]
Type: ParticleSystem
TurretFiringMode[edit]
Type: byte
Modifiers: repnotify
TurretFlashCount[edit]
Type: byte
Modifiers: repnotify
TurretFlashLocation[edit]
Type: Object.Vector
Modifiers: repnotify
TurretWeaponRotation[edit]
Type: Object.Rotator
Modifiers: repnotify
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AirSpeed | 2000.0 | ||||||||
bLimitCameraZLookingUp | True | ||||||||
bOverrideAVRiLLocks | True | ||||||||
bStayUpright | True | ||||||||
CameraLag | 0.05 | ||||||||
COMOffset |
|
||||||||
Components[3] | UTVehicleSimChopper'SimObject' | ||||||||
GroundSpeed | 1600.0 | ||||||||
HUDExtent | 140.0 | ||||||||
LookForwardDist | 290.0 | ||||||||
PushForce | 50000.0 | ||||||||
RespawnTime | 45.0 | ||||||||
SimObj | UTVehicleSimChopper'SimObject' | ||||||||
SpawnRadius | 180.0 | ||||||||
StayUprightConstraintInstance | RB_ConstraintInstance'UTGame.Default__UTVehicle_Cicada:MyStayUprightConstraintInstance' | ||||||||
StayUprightConstraintSetup | RB_StayUprightSetup'UTGame.Default__UTVehicle_Cicada:MyStayUprightSetup' | ||||||||
StayUprightDamping | 20.0 | ||||||||
StayUprightPitchResistAngle | 5.0 | ||||||||
StayUprightRollResistAngle | 5.0 | ||||||||
StayUprightStiffness | 1200.0 | ||||||||
UprightLiftStrength | 30.0 | ||||||||
UprightTorqueStrength | 30.0 | ||||||||
VehicleNameString | "Cicada" | ||||||||
VehiclePositionString | "in a Cicada" |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: UTAirVehicle.CollisionCylinder
Property | Value |
---|---|
ReplacementPrimitive | None |
MyLightEnvironment[edit]
Class: Engine.DynamicLightEnvironmentComponent
Inherits from: UTAirVehicle.MyLightEnvironment
No new values.
MyStayUprightConstraintInstance[edit]
Class: Engine.RB_ConstraintInstance
Inherits from: UTAirVehicle.MyStayUprightConstraintInstance
No new values.
MyStayUprightSetup[edit]
Class: Engine.RB_StayUprightSetup
Inherits from: UTAirVehicle.MyStayUprightSetup
No new values.
SimObject[edit]
Class: UTGame.UTVehicleSimChopper
Property | Value |
---|---|
bShouldCutThrustMaxOnImpact | True |
LatDamping | 0.7 |
LongDamping | 0.6 |
MaxRandForce | 30.0 |
MaxReverseForce | 700.0 |
MaxRiseForce | 1000.0 |
MaxStrafeForce | 680.0 |
MaxThrustForce | 700.0 |
MaxYawRate | 1.8 |
PitchDamping | 0.3 |
PitchTorqueFactor | 450.0 |
PitchTorqueMax | 60.0 |
RandForceInterval | 0.5 |
RollDamping | 0.1 |
RollTorqueMax | 300.0 |
RollTorqueStrafeFactor | 100.0 |
RollTorqueTurnFactor | 700.0 |
StopThreshold | 100.0 |
TurnDamping | 1.2 |
TurnTorqueFactor | 7000.0 |
TurnTorqueMax | 10000.0 |
UpDamping | 0.7 |
SVehicleMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTAirVehicle.SVehicleMesh
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Events[edit]
RigidBodyCollision[edit]
Overrides: UTVehicle.RigidBodyCollision
(Description copied from Actor.RigidBodyCollision)
Called when a PrimitiveComponent this Actor owns has:
-bNotifyRigidBodyCollision set to true -ScriptRigidBodyCollisionThreshold > 0 -it is involved in a physics collision where the relative velocity exceeds ScriptRigidBodyCollisionThreshold
Parameters:
- HitComponent - the component of this Actor that collided
- OtherComponent - the other component that collided
- RigidCollisionData - information on the collision itslef, including contact points
- ContactIndex - the element in each ContactInfos' ContactVelocity and PhysMaterial arrays that corresponds to this Actor/HitComponent
Other instance functions[edit]
DriverEnter[edit]
Overrides: UTVehicle.DriverEnter
(Description copied from UTVehicle.DriverEnter)
Called when a pawn enters the vehicle
Parameters:
- P - The Pawn entering the vehicle
DriverLeft[edit]
Overrides: UTVehicle.DriverLeft
DriverLeft() called by DriverLeave() after the drive has been taken out of the vehicle
GetCameraStart[edit]
Overrides: UTVehicle.GetCameraStart
We override GetCameraStart for the Belly Turret so that it just uses the Socket Location
ImportantVehicle[edit]
Overrides: UTVehicle.ImportantVehicle
PassengerEnter[edit]
Overrides: UTVehicle.PassengerEnter
(Description copied from UTVehicle.PassengerEnter)
Called when a passenger enters the vehicle
Parameters:
- P - The Pawn entering the vehicle
- SeatIndex - The seat where he is to sit
PassengerLeave[edit]
Overrides: UTVehicle.PassengerLeave
(Description copied from UTVehicle.PassengerLeave)
Called when a passenger leaves the vehicle
Parameters:
- SeatIndex - Leaving from which seat
RecommendLongRangedAttack[edit]
Overrides: UTAirVehicle.RecommendLongRangedAttack
ResetTurningSpeed[edit]
ShouldClamp[edit]
Overrides: UTVehicle.ShouldClamp
SitDriver[edit]
Overrides: UTVehicle.SitDriver
VehicleCalcCamera[edit]
Overrides: UTVehicle.VehicleCalcCamera
We override VehicleCalcCamera for the Belly Turret so that it just uses the Socket Location
VehicleWeaponImpactEffects[edit]
Overrides: UTVehicle.VehicleWeaponImpactEffects
Spawn any effects that occur at the impact point. It's called from the pawn.