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UE3:UTVehicle_Cicada_Content (UDK)

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UDK Object >> Actor >> Pawn >> Vehicle >> SVehicle >> UTVehicleBase >> UTVehicle >> UTHoverVehicle >> UTAirVehicle >> UTVehicle_Cicada >> UTVehicle_Cicada_Content
Package: 
UTGameContent
This class in other games:
UT3


Properties[edit]

Decoys[edit]

Type: array<UTDecoy>


Default values[edit]

Property Value
bHasEnemyVehicleSound True
BigExplosionSocket 'VH_Death'
BigExplosionTemplates[0]
Member Value
MinDistance 350.0
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Far'
BigExplosionTemplates[1]
Member Value
Template ParticleSystem'Envy_Effects.VH_Deaths.P_VH_Death_SMALL_Near'
BurnOutMaterial[0] MaterialInstanceTimeVarying'VH_Cicada.Materials.MITV_VH_Cicada_Red_BO'
BurnOutMaterial[1] MaterialInstanceTimeVarying'VH_Cicada.Materials.MITV_VH_Cicada_Blue_BO'
CollisionSound SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_Collide'
Components[4] AudioComponent'RaptorEngineSound'
Components[5] AudioComponent'BaseScrapeSound'
ContrailEffectIndices[0] 2
ContrailEffectIndices[1] 3
ContrailEffectIndices[2] 4
ContrailEffectIndices[3] 5
ContrailEffectIndices[4] 13
ContrailEffectIndices[5] 14
DamageMorphTargets[0]
Member Value
DamagePropNames
  1. 'Damage2'
Health 150
InfluenceBone 'Lt_Gun_Yaw'
DamageMorphTargets[1]
Member Value
DamagePropNames
  1. 'Damage2'
Health 150
InfluenceBone 'Rt_Gun_Yaw'
DamageMorphTargets[2]
Member Value
DamagePropNames
  1. 'Damage1'
Health 150
InfluenceBone 'FrontGuardDamage'
DamageMorphTargets[3]
Member Value
DamagePropNames
  1. 'Damage3'
Health 150
InfluenceBone 'MainTurret_Yaw'
DamageParamScaleLevels[0]
Member Value
DamageParamName 'Damage1'
Scale 3.0
DamageParamScaleLevels[1]
Member Value
DamageParamName 'Damage2'
Scale 1.5
DamageParamScaleLevels[2]
Member Value
DamageParamName 'Damage3'
Scale 2.5
DrawScale 1.3
EnemyVehicleSound[0] SoundNodeWave'A_Character_IGMale.BotStatus.A_BotStatus_IGMale_EnemyCicada'
EngineSound AudioComponent'RaptorEngineSound'
EnterVehicleSound SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_Start'
ExitVehicleSound SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_Stop'
ExplosionSound SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_Explode'
GroundEffectIndices[0] 10
Health 500
HoverBoardAttachSockets[0] 'HoverAttach00'
HoverBoardAttachSockets[1] 'HoverAttach01'
HudCoords
Member Value
U 106.0
UL -106.0
V 125.0
VL 124.0
IconCoords
Member Value
U 988.0
UL 33.0
V 0.0
VL 42.0
JetEffectIndices[0] 11
JetEffectIndices[1] 12
JetScalingParam 'jetscale'
PassengerTeamBeaconOffset
Member Value
X -125.0
Y 0.0
Z -105.0
ReferenceMovementMesh StaticMesh'Envy_Effects.Mesh.S_Air_Wind_Ball'
ScrapeSound AudioComponent'BaseScrapeSound'
Seats[0]
Member Value
CameraBaseOffset
Member Value
X 0.0
Y 0.0
Z 25.0
CameraOffset -400.0
CameraTag 'ViewSocket'
GunClass Class'UTGameContent.UTVWeap_CicadaMissileLauncher'
GunPivotPoints
  1. 'Main'
GunSocket
  1. 'Gun_Socket_02'
  2. 'Gun_Socket_01'
SeatIconPOS
Member Value
X 0.48
Y 0.25
TurretControls
  1. 'LauncherA'
  2. 'LauncherB'
WeaponEffects
Member Value
Offset
Member Value
X -80.0
Y 0.0
Z 0.0
Scale3D
Member Value
X 12.0
Y 15.0
Z 15.0
SocketName 'Gun_Socket_01'
Member Value
Offset
Member Value
X -80.0
Y 0.0
Z 0.0
Scale3D
Member Value
X 12.0
Y 15.0
Z 15.0
SocketName 'Gun_Socket_02'
Seats[1]
Member Value
CameraTag 'Turret_ViewSocket'
GunClass Class'UTGameContent.UTVWeap_CicadaTurret'
GunPivotPoints
  1. 'MainTurret_Pitch'
GunSocket
  1. 'Turret_Gun_Socket_01'
  2. 'Turret_Gun_Socket_02'
  3. 'Turret_Gun_Socket_03'
  4. 'Turret_Gun_Socket_04'
SeatIconPOS
Member Value
X 0.48
Y 0.56
TurretControls
  1. 'Turret_Rotate'
TurretVarPrefix "Turret"
ViewPitchMax 1.0
ViewPitchMin -14000.0
WeaponEffects
Member Value
Offset
Member Value
X -80.0
Y 0.0
Z 0.0
Scale3D
Member Value
X 8.0
Y 10.0
Z 10.0
SocketName 'Turret_Gun_Socket_04'
Member Value
Offset
Member Value
X -80.0
Y 0.0
Z 0.0
Scale3D
Member Value
X 8.0
Y 10.0
Z 10.0
SocketName 'Turret_Gun_Socket_03'
SpawnMaterialLists[0]
Member Value
Materials
  1. MaterialInstanceConstant'VH_Cicada.Materials.MI_VH_Cicada_Spawn_Red'
SpawnMaterialLists[1]
Member Value
Materials
  1. MaterialInstanceConstant'VH_Cicada.Materials.MI_VH_Cicada_Spawn_Blue'
StayUprightConstraintInstance RB_ConstraintInstance'UTGameContent.Default__UTVehicle_Cicada_Content:MyStayUprightConstraintInstance'
StayUprightConstraintSetup RB_StayUprightSetup'UTGameContent.Default__UTVehicle_Cicada_Content:MyStayUprightSetup'
TeamMaterials[0] MaterialInstanceConstant'VH_Cicada.Materials.MI_VH_Cicada_Red'
TeamMaterials[1] MaterialInstanceConstant'VH_Cicada.Materials.MI_VH_Cicada_Blue'
TurretBeamTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndPrim_Beam'
VehicleAnims[0]
Member Value
AnimPlayerName 'CicadaPlayer'
AnimRate 1.0
AnimSeqs
  1. 'InActiveStill'
AnimTag 'Created'
VehicleAnims[1]
Member Value
AnimPlayerName 'CicadaPlayer'
AnimRate 1.0
AnimSeqs
  1. 'GetIn'
AnimTag 'EngineStart'
VehicleAnims[2]
Member Value
AnimPlayerName 'CicadaPlayer'
AnimRate 1.0
AnimSeqs
  1. 'Idle'
AnimTag 'Idle'
bAnimLoopLastSeq True
VehicleAnims[3]
Member Value
AnimPlayerName 'CicadaPlayer'
AnimRate 1.0
AnimSeqs
  1. 'GetOut'
AnimTag 'EngineStop'
VehicleEffects[0]
Member Value
EffectEndTag 'STOP_TurretWeapon00'
EffectSocket 'Turret_Gun_Socket_01'
EffectStartTag 'TurretWeapon00'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndAltFlash'
VehicleEffects[1]
Member Value
EffectEndTag 'STOP_TurretWeapon01'
EffectSocket 'Turret_Gun_Socket_02'
EffectStartTag 'TurretWeapon01'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndAltFlash'
VehicleEffects[2]
Member Value
EffectEndTag 'STOP_TurretWeapon02'
EffectSocket 'Turret_Gun_Socket_03'
EffectStartTag 'TurretWeapon02'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndAltFlash'
VehicleEffects[3]
Member Value
EffectEndTag 'STOP_TurretWeapon03'
EffectSocket 'Turret_Gun_Socket_04'
EffectStartTag 'TurretWeapon03'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_2ndAltFlash'
VehicleEffects[4]
Member Value
EffectEndTag 'EngineStop'
EffectSocket 'GroundEffectBase'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_GroundEffect'
VehicleEffects[5]
Member Value
EffectEndTag 'EngineStop'
EffectSocket 'LeftExhaust'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Exhaust'
VehicleEffects[6]
Member Value
EffectEndTag 'EngineStop'
EffectSocket 'RightExhaust'
EffectStartTag 'EngineStart'
EffectTemplate ParticleSystem'VH_Cicada.Effects.P_VH_Cicada_Exhaust'
VehicleEffects[7]
Member Value
bRestartRunning False
EffectEndTag 'NoDamageSmoke'
EffectSocket 'DamageSmoke_01'
EffectStartTag 'DamageSmoke'
EffectTemplate ParticleSystem'Envy_Effects.Vehicle_Damage.P_Vehicle_Damage_1_Cicada'

Subobjects[edit]

BaseScrapeSound[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Gameplay.A_Gameplay_Onslaught_MetalScrape01Cue'

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTVehicle_Cicada.CollisionCylinder

Property Value
CollisionHeight 70.0
CollisionRadius 240.0
ReplacementPrimitive None
Translation
Member Value
X -40.0
Y 0.0
Z 40.0

MyLightEnvironment[edit]

Class: Engine.DynamicLightEnvironmentComponent

Inherits from: UTVehicle_Cicada.MyLightEnvironment

No new values.

MyStayUprightConstraintInstance[edit]

Class: Engine.RB_ConstraintInstance

Inherits from: UTVehicle_Cicada.MyStayUprightConstraintInstance

No new values.

MyStayUprightSetup[edit]

Class: Engine.RB_StayUprightSetup

Inherits from: UTVehicle_Cicada.MyStayUprightSetup

No new values.

RaptorEngineSound[edit]

Class: Engine.AudioComponent

Property Value
SoundCue SoundCue'A_Vehicle_Cicada.SoundCues.A_Vehicle_Cicada_EngineLoop'

SimObject[edit]

Class: UTGame.UTVehicleSimChopper

Inherits from: UTVehicle_Cicada.SimObject

No new values.

SVehicleMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicle_Cicada.SVehicleMesh

Property Value
AnimSets[0] AnimSet'VH_Cicada.Anims.VH_Cicada_Anims'
AnimTreeTemplate AnimTree'VH_Cicada.Anims.AT_VH_Cicada'
PhysicsAsset PhysicsAsset'VH_Cicada.Mesh.SK_VH_Cicada_Physics'
ReplacementPrimitive None
SkeletalMesh SkeletalMesh'VH_Cicada.Mesh.SK_VH_Cicada'

Events[edit]

IncomingMissile[edit]

event IncomingMissile (Projectile P)

Overrides: UTVehicle.IncomingMissile

(Description copied from UTVehicle.IncomingMissile)
This function is called from an incoming missile that is targetting this vehicle

Parameters:

  • P - The incoming projectile

PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: UTVehicle.PostBeginPlay

Initialization