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UE3:UTWarfareBarricade_Concrete (UT3)

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Revision as of 07:40, 23 May 2008 by (Talk)

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Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AttackAnnouncement
Member Value
AnnouncementSound SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_DestroyTheBarricade'
CollisionComponent StaticMeshComponent'Mesh0'
Components[5] StaticMeshComponent'Mesh0'
DisabledAnnouncement
Member Value
AnnouncementSound SoundNodeWave'A_Announcer_Status.Status.A_StatusAnnouncer_BarricadeDestroyed'
ShieldHitSound SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue'

Subobjects[edit]

Arrow[edit]

Class: Engine.ArrowComponent

Inherits from: UTWarfareBarricade.Arrow

No new values.

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: UTWarfareBarricade.CollisionCylinder

Property Value
CollisionRadius 100.0

Mesh0[edit]

Class: Engine.StaticMeshComponent

Property Value
bForceDirectLightMap True
LightingChannels
Member Value
BSP True
Static True
Scale 2.0
StaticMesh StaticMesh'HU_Deco.SM.Mesh.S_HU_DECO_Barrier'
Translation
Member Value
X 0.0
Y 0.0
Z -60.0

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: UTWarfareBarricade.PathRenderer

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: UTWarfareBarricade.Sprite

No new values.

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: UTWarfareBarricade.Sprite2

No new values.