The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:UTWarfareBarricade_Concrete (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> NavigationPoint >> Objective >> UTGameObjective >> UTOnslaughtObjective >> UTOnslaughtSpecialObjective >> UTWarfareBarricade >> UTWarfareBarricade_Concrete |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value | ||||
---|---|---|---|---|---|
AttackAnnouncement |
|
||||
CollisionComponent | StaticMeshComponent'Mesh0' | ||||
Components[5] | StaticMeshComponent'Mesh0' | ||||
DisabledAnnouncement |
|
||||
ShieldHitSound | SoundCue'A_Gameplay.ONS.A_GamePlay_ONS_CoreImpactShieldedCue' |
Subobjects
Arrow
Class: Engine.ArrowComponent
Inherits from: UTWarfareBarricade.Arrow
No new values.
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: UTWarfareBarricade.CollisionCylinder
Property | Value |
---|---|
CollisionRadius | 100.0 |
Mesh0
Class: Engine.StaticMeshComponent
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bForceDirectLightMap | True | ||||||||
LightingChannels |
|
||||||||
Scale | 2.0 | ||||||||
StaticMesh | StaticMesh'HU_Deco.SM.Mesh.S_HU_DECO_Barrier' | ||||||||
Translation |
|
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: UTWarfareBarricade.PathRenderer
No new values.
Sprite
Class: Engine.SpriteComponent
Inherits from: UTWarfareBarricade.Sprite
No new values.
Sprite2
Class: Engine.SpriteComponent
Inherits from: UTWarfareBarricade.Sprite2
No new values.