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UE3:UTWeap_ShockRifleBase (UDK)

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Revision as of 11:47, 6 November 2009 by (Talk)

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UDK Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTWeap_ShockRifleBase
Package: 
UTGame
Direct subclass:
UTWeap_ShockRifle


Default values

Property Value
bTargetAdhesionEnabled True
bTargetFrictionEnabled True
ItemName "Shock Rifle"
PickupMessage "Shock Rifle"
Priority 4.2
WeaponFireWaveForm ForceFeedbackWaveform'UTGame.Default__UTWeap_ShockRifleBase:ForceFeedbackWaveformShooting1'

Subobjects

FirstPersonMesh

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTWeapon.FirstPersonMesh

Property Value
ReplacementPrimitive None

PickupMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTWeapon.PickupMesh

Property Value
ReplacementPrimitive None